NEWS

Grand Tournament Heat 2 !

Tags : grand tournament warhammer world warhammer 40000

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Hello everyone!

Today it's grand tournament time! (heat2)
check the Warhammer 40000 stream on the home page or the Warhammer team Twitch or watch it here .

https://war-of-sigmar.herokuapp.com/

&

https://www.twitch.tv/warhammer

/Cheers.
Bob.

created : 1 day ago

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Warhammer 40000 : New Rules for Non-Codex Chapters!

Tags : space marines errata warhammer 40000

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Hello everyone !!!

Bunch of errata was released today :

1) add all the new units to BA, DA, SW
2) Deathwatch get the Repulsor Executionner !
3) BA, DA, SW get profile update for weapons, reiver and Gravis armor.
4) Shock assault added
5) Special Ammunition don't get Bolter Discipline.
6) All Heretic SM get +1A on charge as well.
7)Named heroes from SM codex are added as a pdf (nice)
8) BA, DA, SW get drop pod back !!!

ERRATA
https://www.warhammer-community.com/wp-content/uploads/2019/08/warhammer_40000_space_marines_errata_en.pdf

HEROES
https://www.warhammer-community.com/wp-content/uploads/2019/08/warhammer_40000_space_marines_character_datasheets_en.pdf

New units
https://www.warhammer-community.com/wp-content/uploads/2019/08/warhammer_40000_space_marines_summer_update_en.pdf

It's good everything was updated

/Cheers.
Bob.

created : 1 day ago

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Warhammer 40000 White Scars supplement codex review

Tags : review white scars space marines warhammer 40000

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Hello everyone !!

Following the review of the huge space marines codex (link), here come the white scars supplement.

Introduction

This codex is a thin(70 pages) hardcover book. It's standard GW quality so there is nothing wrong about it.
The 3 main parts of the book are The fluff, the model's pics and the rules!
I book is very small even smaller than the Ultramarines supplement. (https://war-of-sigmar.herokuapp.com/bloggings/4081)

fluff

The first 30 pages of the book are dedicated to the Chapter presentation. It's quite complete with a lot of details on the different companies and units. There are also details on Chogoris, the Khan is disappearance. Some fight between Scares and Red Corsairs. It's interesting but I didn't find any big reveal or anything.

Note: Lots of amazing artworks !!!

An army of Heroes !

10-12 pages of Painted models.
White Marines are beautiful but none of the new Primaris supports the White Scars style! so it's a bit sad :/

Rules

One new general ability, a few warlords traits, some relics, more stratagems, and 6 psychics powers.

Devastating Charge

Devastating Charge is a new rule that is added to your army if it has the White Scars keywords.

White scars codex rules review preview

The rule is strong for sure, one more damage per attack on the charge. When Marines already gain 1 attack for charging and White Scars can run and charge you are guaranteed to hit like a truck.

One Marine with a Chainsword with the doctrine up and charging is :
3 attacks, with AP -1, dmg 2.

Best way to maximise this buff? A large number of models generating free attack and extra wounds on the charge. One assault squad with 2 Eviscerators is 172 points only ! and that brings a lot of pain but in turn 3 :/

The main problem will be reaching Assault doctrine while benefiting from Devastator and Tactical doctrine on the previous turn.

Warlord Traits

There are 6 extra Traits that you can choose from.
honestly, they are not that great :/
I think I would always choose Imperium sword from the marines dex (reroll charge dice.s, +1 S&A on a charge) or maybe Master of snares (prevent Fall back on a 4+)

White scars codex rules review preview

Relics

2 list here, one for White Scars and one for Successors Chapter Special Issue Wargear.

Relics Of Chogoris
Mantle: +1 casting spell
eyes: One friendly white scar unit ignore cover
Banner: +1S while withing 6''
Wrath of the Heavens: Move 16" bike with "fly"
Scimitar : +1 -3 dmg2 on a 6 +1dmg
Plume of the runner: +1 run and charge within 6 of the bearer
Khan lance (only for khan on a bike): S*2, ap-3, Dmg d3

Special Issue Wargear

Same as ultramarines with a few difference :
Cyber eagle helm: Overwatch on 5+ within 6
Bolts: one attack S7 ap1 dmg 1d6

Stratagems

There is no stratagem that allows getting faster to Assault Doctrine :/

From the Space marines codex :
Big guns never tire will be useful if you want to do a first turn rush with a Speeder unit (ignore malus to a heavy weapon)

Chapter Master
There is no chapter master option the White Scars codex so you'll need 2Cp if you want one.

2 pages of them and some of them are quite good :

-Born in the Saddle: Run and shoot with bikers
-Wind swift: Move twice (but can't do anything after)
-Hunters Fusillade: Transform heavy weapons and rapid-fire weapon into assault weapons. (very good on Speeder units)

So, in a nutshell, you can first turn transform 2 speeder unit in rush bomb to swoop 20" and shoot without malus.
Then on turn 2, you can transform heavy weapons into assault weapons for benefiting Tactical doctrine on heavy weapons.

let check the White Scars Psychic table now

Psychic Discipline

White scars codex rules review preview

Some cute spell-like Blasting gale (no run and charge with one dice), Storm wreathed protect one unit from Overwatch and deal a few Mortal wounds (with luck),
ride the winds is a bit overkill but allow some super far charge, move 14 run 6 +2 and charge 2d6+2 = for 31" average threat range ^^ (White go Faster now !)

Units

Only 2 units present in the book, no chapter master, no bike squad as troops or some interesting twist on units.

Kor'sarro Khan

Primaris, Not on a bike, Not a chapter master :/

White scars codex rules review preview

Cool "for the Khan" rule but with a 6" move and 6" aura it's pretty hard to apply. Maybe tuck him in an IMPULSOR with 5 intercessors and support real White Scars unit

cost 105 pts

Khan on Bike

Interesting take it's a captain with a spear on a bike. There is no option but the basic setup is nice, +1 SV vs melee, with the right warlord trait and chapter master he should be 7 attacks on charge! '(Nice smash captain !)
100pts

White scars codex rules review preview /> Bike

I don't understand why there are no White Scars bikes units in the codex, they could have a different one (with special rules), or in troop or Elites?
It feels very bland.

Looking at the Space Marines Codex, one bike is 23pts and Assault Bike is 49pts. I am not sure yet what is the best set up but I think you want bikes

White Scars conclusion

I'll be honest this codex feels super lazy, there is nearly nothing in this book :/. It's been a long time since GW made such an obvious (to me) cash Grab.
The codex premise is this Assault Doctrine but there is no option to use it earlier than the third turn, now way to apply it on a unit as Ultramarines do. You are going to need loads of CP but have no good compo to have them.

Maybe I am too hard but I am not impressed by this book at all :/

That's it for the white scars !!
As usual, ask a question here!

/Cheers.
Bob.

Ultramarines review link : https://war-of-sigmar.herokuapp.com/bloggings/4081

Space Marines Chapter review link : https://war-of-sigmar.herokuapp.com/bloggings/4077

created : 3 days ago

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Warhammer 40000 Ultramarines Codex review

Tags : ultramarines warhammer 40000 review

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Hello everyone !!

Following the review of the huge space marines codex (https://war-of-sigmar.herokuapp.com/bloggings/4077), here come the Ultramarines supplement.

Introduction

This codex is a thin(80 pages) hardcover book. It's standard GW quality so there is nothing wrong about it.
The 3 main parts of the book are The fluff, the model's pics and the rules!

fluff

The first 40 pages of the book are dedicated to the Chapter presentation. It's quite complete with a lot of details on the different companies and units. There is also details on the how did Reboute fall and some other portions of his awakening (nothing really new).
Tragically the timeline stops at the start of Vigilus when Calgar is on his way. Was the codex delayed? maybe I don't know but no new stuff here.

An army of Heroes !

10-12 pages of blue Painted marines nothing insane ^^

Rules

One new general ability, a few warlords traits, some relics, more stratagems, and 6 psychics powers.

Scion of Guilliman

Scion of Guilliman is a new rule that is added to your army if it has the Ultramarines keywords.

ultramarines codex rules review preview

In a nutshell, this ability allow Heavy weapons to move and shoot without the -1 but also give Agressor the double shot, let you double-tap rapid-fire weapons at max range after moving...Yea it's super good.

Sure you have to cycle the Devastator Doctrine but the Rend -1 lost is gained back on the -1 to hit and allow you to move and shoot.

Warlord Traits

There are 6 extra Traits that you can choose from.

One of them feel incredible but has a big drawback.

ultramarines codex rules review preview

Wow !! That means, once per turn you can choose one unit that going to benefit from the Tactical doctrine even if the rest of the army is in Devastator Doctrine.

ie: You have one unit of 3 Landspeeders or 10 Heavy Blaster Incinerator, you warlord is going to use his trait to make them affected by the Tactical doctrine but the Devastator doctrine is still in effect.
Thx to Scion of Guilliman the unit can move (not run or fall back) and shoot without BS penalty and still get the -1 rend from the Devastator Doctrine.

The problem is : This Warlord trait is not available for Guilliman or Reboute only for generic Warlords Telion and Tigurius. Other traits are fine but nothing special.
-Cp point refunded on a 5+ (Calgar trait)
-Fallback and fire without -1 to hit. Doesn't work with Scions so meh !
-6 to hit deal 1 extra MW (Sicarius)
-Inf and Biker can perform Heroic Intervention within 6" (Guilliman trait)
-Heroic Intervention get range 6" (Cassius)

Relics

2 list here, one for Ultramarines: Relics of Macragge and one for Successor & ultramarines: Special Issue Wargear.

Relics Of Macragge

Soldier Blade : s+1 ap-4 d2
Halo : 3++ and deny one per turn
Banner : +1A within 6" and auto pass morale within 12"
note : this one doesn't replace the normal ancient banner so both effect stack (strong !!!)
Terminator Armour : 4++ and halve damage (round up)
Helm : Reroll 1 to wound and hit, add 1 to hit and wound vs CSM and SM (sexy)
Storm bolter: Rapid fire 4 and reroll wounds
Clock : 5++ and regen 1d3 each turn

A few very strong option, the banner, the terminator armour are quite cool

Relics Of Macragge

Mantle : 5+ FNP
Artificer armour : 2+/5++
MCW : +1dmg to one weapon
Digital weapon: one extra attack dealing 1mw if hit
Reliquary: +1A within 6 once per battle (not restricted to ancient)
Seal of Oath: select one enemy at the start, reroll wound and hit against it while within 6" of the seal.
Hellfury bolts: one bolt weapon deal MW on hit
Sunwrath pistol: range 12, pistol 2, S8, Ap3, dmg2

Seal of Oath can be very good against army bringing one super strong lynchpin or Boss. Master crafted weapons is a cute addition to your smash captain hammer.

Stratagems

2 pages of them, most interesting are :

Cycle of war : 1cp reset the doctrine Cycle from assault to devastator again.
Exemplar of the Chapter : Give an extra trait to your unamed warlord. (1cp) , cute combo if you want to do the fall back and shoot each turn.
Squad doctrine : 1cp, select one inf or bike unit and apply one doctrine INSTEAD of the active one. Very versatile but have to use it during the move phase. It's super nice to give an assault unit extra AP
Fall back and re-engage: allow to charge after a fall back for 1 cp. Stack with all the other fall-back buff.

let check the Ultra Psychic table now

Indomitus Discipline

ultramarines codex rules review preview

The gaze is a good CP machine and that's it.

That's it for the Ultramarines rules lets check the units now!

Units

Let's take a look at the 10 units in the book.

Guilliman

350 pts, improved reroll hit (not only miss) but nerf to wound aura to reroll 1 only. Give Heroic intervention to friendly if he's the warlord.
benefit from the extra attack on charge as well and can use the Doctrine Stratagem on himself to bring hand to Ap-4 (like the sword).
for 7 attacks on a charge 2+ 12strengh ap 4 dmg 4, reroll hit and 1 to wounds. Nasty !!!!!

Calgar

No change but like Guilliman he benefits greatly from the extra attack on a charge.

Victrix honour guard

No change, -5 points and benefit from the angel of death as well. Great Deal!

Chief Librarian Tigurius

ultramarines codex rules review preview

130 pt with equipment, grant a -1to hit to a friendly unit (awesome on Guilli or a big tank).
Spell selection is 3 from one list or the other, no mixing from what I can read :(
His hood grant +1 psychic so is a good candidate to Telepathic assault especially if the ancient is near. for a Manifest on 7+ with +1 and 2d6 + 13 - LD mortal wounds on the unit.

Bonus as a warlord he gets the awesome Trait granting Tactical Doctrine to one unit !!

For the price, he is good value but needs a bodyguard in case of sniping attack ^^

Cassius

85, combi flamer , better Crozius (+2-2 2D) and can cast 2 prayers per turn !!!
Transform nearby Ultra in MW bomb: on death roll a dice on a 6+ deal one MW.

Hell yea

Sicarius

100 pts , ap3 sword, grant defender of humanity to one unit per turn.

Telion

65pts, ok-ish character sniper, buff scout (small marines only)
plz, come back when you are Vanguard ^^

Quietus : h2 36'' S4 ap2 d2

Chronus

30 pts, give his BS (2+) to none Primaris tank.
BS NOT AFFECTED BY DMG, regen 1 lives per round

Auto includes with a Land Raider or a Lascanon Predator.
The land raider combo is quite good 4 las canon shoot hitting on 2+ with AP4 on a super sturdy body and can benefit from chaplain buff. Super expensive but do the job and can transport stuff.

Chapter Ancient

Same as any ancient but his banner aura is 9" for Ultra

Chapter Champion

Company Champion with +1A, swap combat shield vs -1 to hit.

Honour Guard

2 body, intercept wound, Power axe.

Tyrannic War Veterans

16pts, Sternguard with reroll hit and wounds vs Nids.
No extra stuff options :(
Very good in a team tournament if you can choose your target.

That's it for the Ultramarines !!
As usual ask question here !

/Cheers.
Bob.

Full review of the big codex : https://war-of-sigmar.herokuapp.com/bloggings/4077

created : 4 days ago

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Dark Angels Primaris Flyer

Tags : click bait space marines dark angels warhammer 40000

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Hello everyone !!!

They were already on the radar since this post : https://war-of-sigmar.herokuapp.com/bloggings/4042
But it could have been a simple conversion article in the next WD. Now considering this ad it's quasi certain that Dark Angels Primaris are coming!

Yea i know, still not a Space Wolves but better than nothing ^^

/Cheers.
Bob.

created : 4 days ago

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Warhammer: Vermintide 2 - Winds of Magic

Tags : warhammer video games vermintide

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Hello everyone !!

If you are into Vermintide 2 don't forget that the first expension is officialy released today !

The first expansion for Warhammer: Vermintide 2 brings a brand new enemy faction and new challenges to the game. As a meteor crashes down in the Reikland, Beastmen emerge from the depths of the Reikwald forest and rush to the epicenter to claim it as a Herdstone. It is up to the five heroes to stop them before a dreadful disaster strikes the Empire.

Key features
New Enemy Faction: Beastmen - As grotesque hybrids of humans and beasts the Beastmen have the intelligence of a man and the cunning of wild animals. These savage warriors embrace Chaos willingly and will show no compassion or nobility. With profound malice for order and reason, these Children of Chaos want to end the world in bloody carnage.
New Higher Difficulty - Cataclysm is back, now even harder.
Raised Level Cap - Raised from level 30 to level 35, and with new talents to match.
New Progression System - All new, and separate Winds of Magic specific progression system along with Weave Forged versions of all weapon types.
5 New Weapons - One for each hero
- Kerillian has a shield and spear.
- Sienna can swing her flames with a flaming flail.
- Bardin has a new set of throwing axes.
- Saltzpyre now has a billhook.
- Kruber can use a heavy spear.
New Adventure Level: Dark Omens - Fight the mighty and strong Beastmen together with your friends in a challenging new level.
New Game Mode: Winds of Magic - Bring your friends and try to complete a new set of challenges with increasing difficulties in the weaves of the eight Winds of Magic.

The winds of magic are made up of different “weaves” and will be a combination of:
- Map: A chunk of an existing adventure map.
- Wind: The different Winds of Magic will affect and modify the map.
- Objective: Each map will have a specific objective for players to complete.
- Finale: If the objective is completed the players will face the final challenge.
- Difficulty: As players progress the difficulty will increase.

Order here on steam : https://store.steampowered.com/app/1033060/Warhammer_Vermintide_2__Winds_of_Magic/

Price is 16.79€

Introduction Video is great !

/Cheers.
Bob.

created : 5 days ago

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The Rumour Engine – August 13th 2019

Tags : rumour engine clickbait

Small thumb rumourengine aug13 image2ujbjrhd

Hello everyone !!!

Another rumor engine.
Look like a helmet / head on a belt ?

So damaged helmet or Trophy ?

/Cheers.
Bob.

created : 5 days ago

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Warhammer 40000 Space Marines Codex Review

Tags : review space marines warhammer 40000

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Hello everyone !!

This morning I had the pleasant surprise to see UPS deliver the Space Marine new codex to my doorstep. To be honest, I mostly focused on the Rules part of the book and will do an update with the fluff later (after I have reviewed the White Scars and Ultramarines Codex).

General Rules

The new Space Marines codex introduce a large number of special rules affecting all units.


Angels of Death


Angel of death regroup 3 rules that affect all the units in the codex, yes even vehicles get the Angels of Death benefit.

And they shall not know the fear
Reroll morale dice, nothing new here.

Bolter Discipline
Started as a test rule and now it's part of the codex. The rule allows bolt rapid-fire weapon to make the double number of attack if: Target at half range, Up to max range if shooter not moved, the firing model is a bike, terminator, centurion or dread.
So bikes always get 4 shots now, same as Terminator, or Stormbolter on a dread. Also, note that each centurion have 12 hurricane bolter shots ^^
It's a good rule that helps marines a lot and will have even greater effect with the new doctrine, the Ultramarines mini dex and some other stuff we will look later in the review.

Shock Assault
+1 attack when charging, charged, heroïc intervention. It's good for the Smash Captain and a bunch other of melee units. Again, Shock assault in combo with Doctrines, Chapter traits and stratagem is going to help a lot.

Let's talk about these doctrines then!

Combat doctrines

in our wildest dream, we couldn't have imagined an army-wide buff like this ^^

warhammer 40000 space marines codex review

So with careful preparation (or list building), your weapons get -1 AP when you need it. Off course starting the games with the Devastator Doctrine incite to build an army with loads of heavy weapons to use the Combat Doctrine from the start. Combined with the New Stalker Bolt Rifle (36''/h1/s4/ ap2/ Dmg2) on a very good troop choice it's quite powerful ^^ (did I mention eliminator yet?)

But don't discard the other 2. With bolter discipline and Tactical Doctrine, the amount of Ap -2 dakka that intercessor can do is interesting. Even the Special Issue Boltgun reaching AP3 is great for double-tapping !! Combined with new Chapelain prayers granting +1 to wounds rolls and the sternguard veteran stratagem granting the same it's 3+ to hit 2+ to wounds and -3 save.

The assault Doctrine applies to melee weapon and pistol, I am not sure it's enough, but intercessor charging or being charged are 3 attacks with -1 rend and one extra bolt pistol attack with -1 rend in latter turns. 30 3+/4+ ap-1 are somewhat interesting if you can pull it off (i mean having the doctrine up at the right time). Off course again, the big combo is going to be with the White Scars getting +1Damage on melee attacks if this doctrine is active.

In a nutshell, The Doctrines are awesome!! I really think it going to help get Space Marines army back on the meta with more than a Static Gun line.

Chapter Tactics

Another great improvement is that Chapter tactics apply to everything but servitor if you are battle forged. (even vehicle)

warhammer 40000 space marines codex review

A lot of good stuff here, Salamander looks strong as well as White Scars and Imperial Fist.

Let's take a second to look at the IF Chapter Tactic, you ignore cover and score an extra hit on bolt weapons. With the devastator Doctrine, it's a 33% swing in your favour if your target is in cover. A barrage of Heavy weapons negates so much of the opponent's deployment. Stacking it with Chaplain buff (+1 to wounds or +1 to hit), reroll aura, and stratagem it gets bonker good.

On the Paper the UM feel a bit weak but I guess it's because the ultramarines mini codex is super good ^^

Hot units

Off course this codex brings new rules and new units, so who is a hero now? I am not going to describe each unit in the book (there are too many) but select a few that get interesting in this new dex.

Eliminator

warhammer 40000 space marines codex review

18 per model, las fusil at 15 or bolt sniper at 3 (heavy support).

Las fusil is 36'', s8, ap -3, dmg 3. For 99pts you get 3 of them. Also, you can equip the sergeant with a bolt sniper or carbin to reduce cost and use him as a spotter for +1hit and +1 wound (87points or 89pts with a carbine).
Even the low-cost setup with 3 bolt sniper is good at 63 points. 3 forms of ammo the option to lose one-shot for +1 +1.
Did I mention they get to infiltrate and have camo cloak for a 1+ in cover ^ ^?

Chaplain
No change to his stats
This codex introduces Prayers in the form of a 3+ roll you can make at the start of each battle round. Each Chaplain knows the good old Litany of Hate (so it's a nerf because now you have to roll to use it) + 1 from a list of 6 :
+1 to hit with ranged weapons (one unit)
+1 to wound with ranged weapons if the target is the closest (one unit)
5+ FNP against mortal within 6''
Extra attack on a 6 in melee (aura 6'')
+1 attack, strength, dmg (self-buff)
+2 charge roll within 6'' and pile in / consolidate 6''

it's good because give some buffing to range attack, works on a tank. An HellBlaster Squad with HeavyPlasma incinerator on overcharge during Devastator Doctrine

Troops

Do you remember the time we only had Tac squad and Scouts in troops?
Now there are 5 choices, intercessors are awesome with the Doctrine and the new Stalker riffle.

Infiltrator and Incursor have standard Primaris stat but they bring tech piece that you could need. They also are both Infiltrators that can start on objectives from the start and give serious mobility if you play a static gun line.

Incursor can get one mine for 10pts that deal 1d3 MW and 1d3+1 on a vehicle it's one per unit max. ignore cover when firing and hit roll modifier or BS modifier.

Infiltrator didn't change much, but you can have a comm array instead of a Helix adept. Comm array makes the unit always in the range of aura from Phobos Captain and Lieutenant.

Drop Pods

Still, no Primaris inside, no terminator or dread version but they can drop turn1 in matched play and ignore tactical reserve rule. You have to disembark 9" from enemy now so not in range for a half range Melta shot.
I am not sure it's still good but at least it's an option.

Impulsor
warhammer 40000 space marines codex review

It moves fast, fly, can transport 6 Primaris( no Gravis armour) and allow to disembark and shoot. Price is 79 before options. (options are 18pts).
One of the options is a shield dome granting a 4++. That's a tough nut to crack ^^ (t7 / 11 wounds 3+/4+).
A bit sad you can't transport 10 marines or Gravis but heh :/

Repulsor Excecutioner

Ok, it's expensive(around 300 full fitted). But with Devastator Doctrine nearly all his weapon gain -1 rend. It can transport Gravis armour so it's extra value.
It can move half and shoot twice his main weapon and this is crazy. With support (chaplain, CM, Lieut..) you can get super reliable fire-base that removes threats from very far ^^

Cowboy Dread
warhammer 40000 space marines codex review

90 + 41 for flamer set up or 90 + 46 for autocannons (6shots). For the price it's good, each turn you get 3 heavy bolter shot, 6 stubbers shot, D6 Fragstorm and 6 auto-cannon or 2d6 flamer. With a golden first turn thanks to Concealed Position and Devastator Doctrine.
He gets 5 attacks on the charge S14 Ap -3 D3! move 10" and can start the game 9" away from you.

Thunderfire Canon

No change but Devastator doctrine, Chaplain support, reroll aura and Imperial Fist Chapter trait. All this allow strong long-range bombardment that ignores LOS. All this also apply to Whirlwind!

That Wrap the unit section, but it's not exhaustive. Sternguard benefit from the new doctrine and combined with a stratagem that grants a +1 to wound. Speeder and bike have a lot of nice tricks too.
Also making melee army should be doable (maybe ^^)

Relics / Strat / Traits

A lot of options again

Warlords Traits

-6 generics
-6 for Phobos armour (^^)
-and 8 chapters specific

generics
minus 1 bravery for ennemy within 6"
Reroll charge + 1 S & A
Fnp 6 and 1 wounds
+1 A withing 6 of friendly +1Hit and Wound vs Enemy Character
-1 AP on a 6 (within 6'' aura)
Obj sec and auto pass morale within 6''

Vanguards
Make a free move after shooting
Redeploy one unit
bonus move and charge
Minus 1 to hit
One Friendly Phobos unit gets +1 to hit.
1 Bonus dmg to warlord ranged weapons.

It's funny because Phobos characters have no equipment options (because of models I guess) but have specific Traits.

Chapter Specific
Ultramarines: get commands points back on 5+ (once per turn)
Imperial Fist: +1 Save in cover against AP1 weapons within 6"
White Scars: Mortal wounds on a charge.
Raven Guard: No Overwatch on the warlord
Salamanders: +2S to the warlord (Smasssssh Captain !)
Iron hands: Extra attack on 6
Black Templars: Heroic Intervention 6"
Crimson Fists: Raise dead on a 4+ with 1d3 wounds the first-time Warlord dies.

Relics

15 relics! nothing super original here.
Note there is a Phobos camo cloak that inflicts -1 wound roll.
An assault 4 bolt rifle S5 Ap-1 D2
Teeth of Terra is S+1 Ap-2 D2 and +3 Attacks ^^

Psychics disciple

There is now 2 list available : Librarius and Obscuration
Librarius
warhammer 40000 space marines codex review

Obscuration
warhammer 40000 space marines codex review

Stratagems

As usual, there are loads of them, the novelty is Adaptive strategy allowing to rewind the Doctrine but its once per battle only!
For 1 command point, you can go back 1 step on the Doctrine ladder!

Conclusion

That's it for the review of this codex. It's a good codex for sure, the power jump from the last one is huge. After reading it I feel there is too much stuff. I am sad as everyone when models get removed but yea it's a bit too much right now. My second gripe is the lack of options for the new Primaris range.
Apart from this, the codex is great, loads of options, interactions and cute combo. I am not sure it will be enough for the competitive scene but it should if you are playing gun line.

That's it!

Any questions ? drop it in the comments.

/Cheers.
Bob.

created : 6 days ago

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Warhammer 40000 and Age of Sigmar ETC 2019 final standing

Tags : etc age of sigmar warhammer 40000

Small thumb 38631151 1760991857331404 1818489827436265472 n

Hello everyone !!

This week was the European Team Championship and congrats to the England team winning the warhammer 40000 Tournament and the Age of Sigmar tournament

/rekt !

created : 6 days ago

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Warhammer 40000 : Space Marines next week pre-orders

Tags : space marines warhammer 40000

Small thumb preorderpreview aug11 feature4ujje 1 320x320

Hello everyone !!!

Next week on pre order is Week 2 of the Primaris release :


new space marines primaris release


new space marines primaris release

The Invictor Tactical Warsuit


new space marines primaris dreadnought rules

If you exclude the open cockpit The model looks really good even the Heavy Bolter / Pistol is interesting. Arms, weapons and more can be positioned however you want or left unglued for free move !

Plus there are a lot of customisation options in the box to make your Invictore look unique.

I really hope someone on Shapeways starts soon on a closed cockpit!

The Captain and Librarian in Phobos


new space marines primaris dreadnought rules
new space marines primaris dreadnought rules

Warhammer 40000 Shadowspear box was released last spring and now you can order the Primaris Librarian in Phobos armor and the Primaris Captain Phobos armor.

Primaris Lieutenant from Wake the Dead


new space marines primaris dreadnought rules

Wake the dead is the Eldar / Primaris box and included a lieutenant armed with power sword ! next week you will be able to get it separately.

/Cheers.
Bob.

created : 6 days ago

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