Specialist Games : Next Week on pre orders !
Hello everyone !!
Pre-orders for next Week is mainly Skies of Fire for Aeronautica Imperialis. BUT instead of having all the models and rules released on Three weeks, everything is available on day 1.
Warhammer 40000 : Chaos Knights Rules leak
Hello everyone !!
Rules from Psychic Awakening Engin War continue to flow in... this time it's CHaos knights :
Warhammer 40000 Rumour : Engine war rules for Daemons !
Hello again !!
After the Mechanicus ( Here ) it's Daemon Timeeee
Warhammer 40000 : Mechanicus Rules leak
Hello everyone !!
Hot Warhammer Rumour with these pics of the Adeptus Mechanicus rules.
Death and Duty models
Hello everyone !!
Death and Duty dev released an image of what the traitor GM look. Neat
Join the Discord here : https://discord.gg/EkCTSv
Death and Duty is a Mod based on the game SQUAD.
Trailers is here : https://www.youtube.com/watch?v=sEUccRbBF1c
Squad the game is here : https://store.steampowered.com/app/393380/Squad/
Necromunda: Underhive Wars (is not dead)
Hello everyone !!
Necromunda Underhive is a video game about Necromunda (obviously). It went silence for almost one year without any update and I was assuming it was a dead game. Suddenly the team started talking again !
they set up the steam page and the discord page.
Also now the game is tagged "Action" & "Strategie & turn based" still no gameplay
Deep below the nightmarish, polluted hive cities of Necromunda, in the twisted, vertiginous, dark tunnels of the Underhive, rival gangs fight to the bitter end for personal power, wealth, survival and the honour of their Houses. Only the strongest survive.
Lead, customize, and grow your gangs of Escher, Goliath, and Orlock. Specialize each member and send them to battle in hazardous dystopian environments. Exploit the terrain in tactical gunfights: climb raised walkways to take advantage, set traps, and ambush foes to force them into bloody melee engagements.
Learn new skills, loot equipment and bring your evolved gang to 4-player online gang fights.
Lead and evolve your gangs in this compelling tactical-RPG
Follow a rich narrative campaign in the Underhive
Engage in immersive and persistent game modes
First video game adaptation from mythical tabletop game Necromunda, the most famous Hive World of Warhammer 40,000
Play solo or join thrilling 4-way online gang fights
Steam : https://store.steampowered.com/app/566440/Necromunda_Underhive_Wars/
Discord channel : https://discord.gg/rjJAqt
Steam sale : https://store.steampowered.com/sale/skulls
Frank Spotnitz and Emily Feller discuss Eisenhorn tv show (amongs other things)
Hello everyone !!
THE C21 INTERVIEW: Big Light Productions founder Frank Spotnitz and creative director Emily Feller talk about the third and final season of historical drama Medici, made together with Lux Vide and Rai Fiction, plus upcoming series Leonardo and sci-fi fantasy Eisenhorn, based on the Warhammer 40,000 game.
The 40k Talk start at 3min40
Warhammer 40000 Psychic Awakening : New Rules for Chaos Knights
Hello everyone !!
Today Chaos Knight rules from PA got teased.
This time we look at these new rules with the early knowledge we have on the 9th. !! if you missed the Q/A on the 9th check the transcript here : https://war-of-sigmar.herokuapp.com/bloggings/4577
One new thing added by the PA book is the "House" choice. There are 5 houses choices, 3 for the Iconoclasts and 2 for the infernals.
Iconoclast household has House Lucaris, House Herpetrax or House Khymere.
Infernals household has House Vertrix or House Khomentis.
Each house has its own Household Bond, Warlord Trait, Artefact of Tyranny and Stratagem.
Bond is the new passive that each house get.
2 extra wounds is a nice as it applies to all your knights...
You'll also get an extra Warlord trait choice :
Yea it's ok but nothing special or new.
Very interesting Stratagem...if we consider that this is created with 9th in mind, maybe we can expect that more and more army get damage bomb stratagem? Is spending CP on damage stratagem the future ?
Another new stratagem revealed today is this one :
Cool, we know already know that for CP in 9th we can put unit(s) in reserve and they enter the game in a later turn. It was hinted in the Q&A that you can flank as the turns go. This stratagem does it, for 2 cp and on a limited pool of unit and once. But you can set it up anywhere within 6 of an edge. I wonder what are the limits on the Core reserve stratagem!
As for nearly all the codex, PA let you build your own house by choosing 2 powers from a list.
Slayers of Kings is very good but don't forget that Bonus max at +1 in the 9th !
That's all for today...
Watch the Q/A warhammer 40000 9th ! (7pm BST)
Hello everyone !!!
First 9th Q/A start at 20 Paris time (or 19BST). Will try to do a transcript here!
1) Vehicle melee / anti range horde in melee, what's in for Ork and nids assault?
Terrain going to help a lot horde and assault, the terrain more meaningful :
Terrain block LOS a lot, more work to get LOS, MORE TERRAIN, the amount of terrain used in BETA is written in the book. THE most balance experience needs the right amount of terrain.
-Change to OVERWATCH
-Leaving Combat is changing with some new core stratagem
2) TURN MECHANICS: No change, they keep the 8th turn system.
3) Reserve Change :
Spend command point to put things in reserve. you use CP to do what the commander of a battle would do. They are an asset the commander use.
So you can use CP to put units in reserve.
Units come in play in a later turn, and as more turn pass you get more option to enter (flank, back, deep strike ?...) It's a nice buff to melee army and you can hide your big boss turn one if you don't have the initiative.
4) TERRAIN RULES :
Not only to block los, but it's also more fun and more clear.
It's a nice system that means that the terrain has a nice impact on the game without being bothersome. It's not done by using a bunch of rules on top of another.
Ex: Terrain can get the "TAG" obscuring (block los). Different type of terrain will have different rules. And it should feel a different experience. The terrains is to be the third player.
Frustrating interaction has been removed, and "cheesy" gameplay has been removed as well. ie: Dread not attacking a model to high in a cover.
5) Nids players fear, blast, hordes, melee :
Monsters and tank can both shoot in melee (count as pistol ?) and monsters got very cool rules
6) Missions and Scoring Change :
-More balanced mission in matched reducing skew list.
-Narrative & more immersive (they seem to be a lot more hyped about this one)
-Each of the ways to play will be improved by the mission.
-Improved competitive Mission, something new is coming that was never made before in 40k.
Mission is the 4th Players (terrain was the third)
7) Weapons with a random number of shots and explosive are still in the game ?
The random numbers of shots rule is still in the game. Blast rule mitigate randomness against hordes.
8) SW get the new bikes as well and DeatWatch too.
9) DeatWatch ? soon after 9th.
10) Old Marines: still in the game and are not leaving anytime soon.
11) Chainsword coming for Death Companies.
12) New major Character is coming (beside the necron one) : ? some tease, about Christmas trees, but nothing substantial .
13) Death Korps rules ?.
40k team write all the rules now, for all the 40 models, even if they are in resin, metal, plastic. Books are coming to deal with the FW range (i realise now that i am super excited for this). I wonder if more stuff from HH is going to be included in the game. Maybe you can pay CP to add relics from an Old Ages ^^
14) 6 is always an HIT
15) Crusade Narrative: Will new codex include Crusade rules ?.
YES a lot of content in crusade comes from the codex released in the 9th. Fluff will be made into rules for the Crusade system.
Crusade is advised to starts at combat patrol, and as you gain points you gain new units or LVL your forces.
16) Missions are different depending on the army size. So you get the best play experience.
17) Core rules are a bit longer now (more than 8pages) but it's more about example and diagram. Rules appendix is included in the Corebook, for all the weird rules interaction.
18) Matched play and Eldar flyer dominance ?
MODIFIER cap at +1 / -1, so it's easier to hit them.
Flyer rules are Much more interactive. If for example you suffer from bombing or strafing run you can interact (with CP I guess)
19) Morale change :
Yes, combat attrition rule and more moral interaction, it's less binary now. Scary units should do more thing.
Before it was morale does nothing or the whole unit get wiped. Now it's going to be more interesting. Also terror troops should get more mileage out of their abilities.
20 ) More units to Warhammer legend?
Over time yes, very gradual...they don't plan to carve Chunk of codex each time...
Not a lot of movement. Don't stress for the tiny marines.
21) Cp generation :
Studio love CP, find it's an interesting mechanic.
CP are army size dependant, we all start with the same number of Command Points.
22) Power level still a thing :
Power level will be adjusted when it needed. not often but when it's needed. Slower update than Matched points but they want to maintain the integrity of the game.
23) Can crusade be used for Convention play?
Yes, fit 1 or 100 persons, it's your narrative.
It's possible to reconcile a matched army with crusade army. there are ways to even the odds.
24) Mortal Wounds change?
25 ) Soup is still viable ?
Yes soup is very viable but is now symbolised by command points.
If you want stuff from more than one codex you have to pay CP. (in matched play)
26) New codex will include the best stuff of the PA book. maybe not everything will cut.
27) Cp scale with games, mission affect that as well.
28) Crusade rules? grant in-game benefits ?
yes, battle scar, unlock stuff with experience, rules, weapons, relics...
Army grows and change. In-game, benefit come at a cost thought it's Balanced.
29) Do I need to include troops? since CPs are free ?
Detachment will have a requirements depending on the one you want, but troops are not needed to unlock CP.
30) List build change du to CP :
More freedom, it's about the army you want to play and not the one you need to have to unlock CP.
Play the models you want.
31) What are blast weapons / and horde?
It's in the Appendix, Blast is in the weapon profile, like assault or heavy give benefit for shooting bigger unit.
Horde was not explained so I guess it's like in AOS for canon or some endless spell, you get a bonus number of shots based on the size of the unit.
32) Better Chainsword?
Differents Stat line for intercessor assault Chain sword and marines Chainsword. (they made a lot of jokes about dual-wielding Imperial guard so it was not super clear but they confirmed that space marines/intercessor Chainsword have different statsline
33 ) What is your favourite aspect of the 9th?
Stu : Terrain rules are awesome (YAY) encourage interaction with the terrain. Crusade content is very very cool.
Pete : Matched Play and Command points. Terrains rules, crusade.
Hype is real !
Warhammer 40000 WHC teaser : New Rules for Admech
Hello everyone !!
The Adeptus Mechanicus is one of my favourite recent armies. The GothicVerne style they choose on the last release and the next to come are great. A few years back the first models previewed were not very appealing to me. This is the past models are awesome, Mech is getting 3 new units and 1 new character with Psychic Awakening. Each of the new units is a multi kit boasting 2 or 3 variant.
If we compare the AdMech range to the other armies, apart from Sisters, the knights and the future Necron and primaries they have the coolest models.
So next PA is pre-orders on Saturday and as usual, we got a glimpse of what their rules are :
As other PA book, you get to min-max your chapter rules with a list of primary or secondary.
Each of the old Forge World gets a new rule named canticle.
If the 2 previous options were classical, the new Warlord trait designed especially for the Admech Lord is a new sort of power!
If your Warlord joins one of the four Holy Orders, they will be able to select the associated Warlord Trait. Each Holy Order gives you a choice of three abilities to select at the start of one of your turns. Throw in your lot in with the Magi to get these abilities.
Off course Moar Stratagems are on the way ^^ If you consider that you get MORE CP at the start with the 9th and the book is written with the 9th in mind, don't expect to see a slowdown on the Stratagems spam!
Hmm neat, completely Meta Dependant but the range is so short it's going to be hard to use.
Steampunk cowboy :D
Each variant gets some very cool rules.
Eye of Serberys is very good!
Such a beauty
The Archaeopter comes in three flavours – Transvector (a transport aircraft), Fusilave (a bomber) and Stratoraptor (a gunship). Regardless of their role, there are features that they all share. They each have a command uplink, making it easy to increase the Leadership of nearby troops.
Damn, that's hot! Now I hope the 9th Flyer rules are good & fun!
Lots of new rules revealed. A lot more to be revealed, I am eager to see what's in store for the AdMech.
It's such a good army (Yea I am starting one right now :D)