Forgeworld: Leviathan Dreadnought and Cerastus Atrapos preview
Howdy Guys and Girls :)
Take a look at the new Leviathan pattern Dreadnought.
BIG THANKS @ m_r_parker, you are the best raven i ever met :)
you can see more pics here too:
Forge World Seminar Open day 2015
It's forge world open day 2015
Lucky for you the battle bunnies have agents on the ground.
Check their blog for more detail !!!
(ps - I really really really need this dread)
The site allied of convenance have the rules posted :
http://allies-of-convenience.blogspot.co.uk/2015/10/leviathan-dreadnought-rules.html (for 40k and heresy)
FW new releases - Cerastus Knight Atrapos and Knight Scion
Up for pre-order - the Cerastus Knight Atrapos :)
Really awesome model, i will add one to my House Vyronii force :D
Tau - more WD leaks - Commander rules and Crisis pics
FW new releases - Mor Deythan Strike Squad
thanks @ AA (https://www.facebook.com/AAStudios/)
Tau: Commander, Codex and Crisis next week - and more Tidewall info :)
Howdy Guys and Girls :)
This week is some breachers action - next week is Codex, Commander and Crisis
Plastic Horus Heresy is near and ready for the shelfs :)
Thanks @ SlaveToDarkness from B&C
Three Tiers of Games for Games Workshop...
From garry naftka :
"I've been getting a few date confirmations coming in for both the 7th and 14th of November as important dates. It seems that there may be something more to both dates than we are hearing beyond a single standalone box game. I also pulled some information from a little ways back on a forum... simply because whisperers are saying a lot of the same thing as is said here.
Games Workshop will have three tier Gaming Systems.
Ive been hearing this, behind the scenes for a bit now, and this will throw a little bit of relief into 40k players (like myself). 40k will not get AoSified. (btw that is a new word going into the dictionary for 2015).
What is being said is that Games Workshop will have three game systems.
1. Age of Sigmar. Free rules, quicker to learn. Entry Level
2. Warhammer 40k. More Complex, More involved expensive with rules etc.
3. Horus Heresy. Geared towards veteran gamers.
I just want to add, that this is what I have been hearing, and seeing someone else post up on it throws a little extra validity into it. Thank you Grissom2006 for posting up on this. It really does help us understand some of the releases that are coming.
What I really am dying to know, and no one is talking..... is if the Horus Heresy game will be tied into what Forgeworld is doing. Same game? Different game? What's Up?
via grissom2006 on Warseer
Right guys you need to keep yourselves at the ready for dates the 7th and 14th of November
via anonymous sources on Faeit 212
7th & 14th nov.
I just wanted to say that indeed something big will come on these dates.
They are "red" for Store Managers, meaning Managers are asked to have
the store open and not be on holiday.
These red dates are reserved for very big releases like Age of Sigmar or
whole new armys so Horus Heresy is very likley to happen.
Three Gaming Systems
via grissom2006 on Warseer
I'll expand slightly on the thinking behind why the pricing is likely to be in the realms of what i keep on hearing. The current think is that GW is looking at three gaming systems AOS being the first stage entry level gaming quick to pick up and play and complete with free rules. 40K more complex game to play and greater cost due to codices add ons etc.. Horus Hersey being the top end of the gaming spectrum and aimed at veterans/experienced gamers supposedly complete with even more complex rules.
Ohh and just to add into the mix there may not be just one set release but TWO!!"
Original here : http://natfka.blogspot.fr/2015/10/three-tiers-of-games-for-games-workshop.html
What do you think ?
Personally i am not convinced, if you look at the gaming industry in general (rpg, board games, video games, cards and dice)...The trend is : Less rules and more open/powerful mechanism, i can't really imagine GW releasing a new game with more rules than 40k...but heh who knows ! (Atia maybe ;) )
I'll even add that the "Veteran" concept for a game is stupid and have no future. If you take the MTG game it's really easy to start and you have to invest serious money to keep up with standard format. But no one start with " i buy a full meta-geared 1000$ standard deck !" they start with a pre build deck or something like that.. If you want to hook customer with a game, the first few step must be easy one...
On the contrary i predict 40k or 30k to be an entry in the sci-fy stuff and the other one encouraging bigger army !
AOS tactics "The retreat" a.k.a better safe than sorry !
Hello Internet !
Today let's talk about : Running for your life in age of sigmar !
in AOS, there is no complex rules only simple mechanisms allowing a lot of freedom and tactical possibilities. One of the best example is the "Retreat move".
Allow me to inform you about this wonderful option and why you should always consider it !
First the official rule : "Units starting the movement phase within 3" of an enemy unit can either remain stationary or retreat. If you choose to retreat, the unit must end its move more than 3" away from all enemy units. If a unit retreats, then it can’t shoot or charge later that turn (see below)."
What do we learn here ? :
-Retreat prevent you from shoot or charge (but you can run)
-You can retreat in any direction you want, so yes you can run to an objective. Better you can run to screen another of your unit (preventing it from being charged next turn). Don't forget about the 3" no go zone, you can leave a fight and limit movement of reinforcement.
When you think about it, it's the first time in a wargame that "avant garde" can really do his job. you can easily pin enemy unit 1 turn, flee on your next move to pin another unit, while your shock troops replace them.
- Even or Odd manipulation : On your turn Aim for a Odd number of your unit fighting.
-Miss matched or bad situation : Sometime your unit get matched with wrong enemy unit, or the enemy unit got buffed by spell or command and the outcome is not looking good !.
ie: you are fighting an ogre unit inside a cover that got shielded, with an unit of blightkings, it's better to retreat, your unit have no rend and each 4+ save made by the ogre = 1 mortal wound. Better run....
ie: There is a big fight with 2 treeman involved inside a sylvaneth woods ?, you have no chance to survive double stomp (4+ for -1 to hit), better retreat and split them.
-Dodging BEHEMOT units. At some point you will be confronted to a mega unit, something like 60 clan rats with double command ability(with formation) granting them +1 attack and no battle-shock + magic shield + some other buff they can gather, or a 100 models zombie horde ;)
From experience these unit are the most powerful on the turn "after" the charge. Yes they are so big than most of the time only a small part of the unit is able to fight on the charge turn. But in the following round after you piled in and they piled in, it's going to hurt too much, it's even worse if they engage more than one unit, where one activation could damage 2 or even 3 of yours units.
In these situation, it's always better to retreat and redirected. I mean retreat all units and hero you have in the center and engage the behemot on a side with a small group and fuck the unit movement and pile in.
And we only scratched the surface, don't forget about warscroll able to retreat and charge, battleplan giving special retreat rules etc... But that's all for today !!!
If you want to read more about retreat check this article :
Tau: More leaks - Tidewall Rampart and Firewarriors, new mini game
Thanks @ Gamestrust.de (http://www.gamestrust.de/tabletop/news,warhammer-40-000-sternenreich-tau-bilder-wd-90-operation-ghostkeel-tidewall-rampart,id46463.html)