Warhammer 40000 9th points change : Death Guard added

Tags : 9th warhammer 40000

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Hello again

Death Guard Added to the mega thread :


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Warhammer 40000 9th points change : Imperial Knight added

Tags : 9th warhammer 40000

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Hello again !

Imperial Knight added


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Warhammer 40000 9th points change : Custodes added

Tags : 9th warhammer 40000

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Hello again

Custodes Added


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Warhammer 40000 9th Points Change Compilation

Tags : 9th warhammer 40000

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Hello everyone !!

started a Points Mega Thread here :


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Warhammer Forge ?

Tags : warhammer forge

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Hello again everyone ...

Warhammer Forge ??

Place your bets!


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Warhammer 40000 : Fortifications infos !

Tags : 9th warhammer 40000

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Hello everyone !!!

Most of the fortification rules are going to be in the FAQ released on launch day!

You have to use a specific detachment.

warhammer rumour

They must start in your deployment zone!
Have Keywords like other terrains

Check the terrain review for more details : here

Hammerfall Bunker

GW already revealed the missile stats :

warhammer rumour

and now we learn this :

warhammer rumour

I understand the second part, but I am clueless about the first sentence.

Convergence of Dominion

So beautiful !!!!!!

Deployment option :

warhammer rumour

Weapon :
warhammer rumour

Wow, Army specific actions !!!
warhammer rumour

That is new....interesting :D


Check the terrain review for more details : here

created : 24 days ago

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Warhammer 40000 : List of the rules changes from 8th to 9th !

Tags : 9th warhammer 40000

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Hello everyone !!!

Tomorrow you will be able to pre-orders the Indomitus Box !!
A huge Value box, also, stock maybe not that big, so better order fast!
Today review is about recensing changes from 8th to 9th that I found in the core book.
This is Part 1, Part 2 is coming about weird interaction!

Let's get to it!

Command Phase

Command Phase is a new phase. You gain 1 CP if your army is Battle-forged. Missions scoring often happen in this phase.


  • Coherency rule change: If the unit is 6+ models, you need to be within 2" of 2 models from the same unit and in a single unit. (so no multiple packs of 2 models)
  • Engagement Range: The 8th rules didn't define what was the engagement range. Now it's 1" horizontally and 5" vertically so no more debate! (or less at least ^^)
  • Fall Back: Only titanic can now shoot after falling back! Flying units lost this ability. (Note that Airplane can still shoot after leaving melee, but not all flyers are airplanes.)
  • Staying Stationary is a movement option now.


  • Disembark is now wholly within 3".

  • If the transport is Destroyed, you can charge or Heroic intervention the same turn! (it's turn and not Battle round).
  • That sux for the Heroic intervention :/


    • Can leave the battlefield and come back next turn anywhere on the board, more than 9" but can't charge.
    • Ignore Engagement range of non-flying unit during move phase.
    • Aircraft models don't count to select the closest model for Heroic intervention or pile-in.
    • Special reserve rules for Aircraft now :
    • warhammer rumour

    Psychic Phase

    • Fall Back Psyker can't cast psychic powers unless Titanic.

    • You can use Psychic Power in engagement range.

    • If Perils of the Warp kill the caster, the power fails.


    • Only Inf gets -1 to hit for moving and shooting with Heavy Weapons.

    • Vehicles and Monster can shoot in melee but with -1 for Heavy weapons.

    • Tank and Monster can't use Blast Weapons in melee.

    • Blast is now : 3 shoots minimum vs 6+ units and max attack vs 11+.

    • Look out sir: Have to be within 3" of a friendly unit to benefit from the rule.


    • Charging with fly allow to ignore other models but not terrains.

    • You can go over terrain but have to pay the move ^^.

    • Multi Charge: You need to succeed your charge against every target units.

    • Overwatch is now a Stratagem.

    Heroic Intervention

    • Charge sub-phase.

    • Must be within 3" and 5" of enemy units.

    • Not if already in engagement range.

    • Move 3".

    • Aircraft (not flyer) can trigger an HI but doesn't count as closest model.

    • (weird, huh ?)

    Rolling Attacks

    • Modifier on DICE ROLLS don't stack, so it's +1 or -1. Note that you can use a +2 to cancel a -1 and still have a +1.

    • Six always hit or wounds.

    • Target controller assign hit.

    • Must assign first on a model that has been wounded or have been a target this phase.


    • Models can fight if in Engagement range of the target (1"/5")

    • Second ranks models can fight if within 1/2" of a friendly model within 1/2" of the target unit. So second ranks can't attack target on the

    • second floor ! only the first rank!

    • After charger attacked, the opponent is first to fight!

    • Must always use equipped Melee weapons! (to avoid wiping a unit)


    • Roll morale like in the 8th, if you fail you, loose 1 model no more no less.

    • If the check is failed: Roll a dice for each model, on a 1, you lose one extra model.

    • If a unit is below half strength subtract one from the D6 (so you loose model on 1 or 2, nasty)

    Coherency Check

    • Subphase of the Morale phase.

    • Check if the unit is in coherency, if not remove models until everyone is in coherency.

    • It's brutal, especially if you charged with the units! Don't mess up your consolidating move!

    Battle Forged Armies

    • Must use BFA for matched play.

    • Can't use Imperium, Nids, Eldar, Chaos, Ynnari keywords.

    • Get 12 CP +1 each turn if the army is battle forged.
    • warhammer rumour

    • Detachment will cost you CP instead of granting you some.

    • Detachment Cp cost is refunded if it includes your Warlord.
    • warhammer rumour

    • Auxiliary Support/Super-Heavy Auxiliary and Fortification don't gain Detachment abilities.


    • There are 7 Stratagems now.

    • Charge reroll nerfed as you must reroll both dices & reroll limited to what's in the list.

    • Insane Bravery is once per game.

    • Fire Overwatch is one per phase. (like all stratagem)

    • warhammer rumour

    Strategic Reserve

    warhammer rumour

    • It's new allow to place up to 50% of army in reserve, cost CP.

    • No reserve on turn 1

    • Flanking on Turn 2+

    • You can Deploy in melee range of an opponent if you are within 1" of your deployment zone table edge & unit count as having charged.

    warhammer rumour


    Entirely new concept! In a nutshell, one unit uses his turn to make an action and score/do Something in relation with the mission.

    warhammer rumour
    warhammer rumour

    Added to the Indomitus Review Mega Thread


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    Warhammer 40000 app détails

    Tags : scam warhammer 40k

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    Hello everyone !!

    Détails of the next 40k app have been revealed.
    Builder is behind a paywall. 8th codex included in the sub. Then you have to buy each codex ...

    Unless i misunderstood something it s not a great deal lol

    Also the army builder part is not complete 😅😅


    created : 25 days ago

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    Warhammer Rumour !

    Tags : clickbait warhammer rumour

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    Hello everyone !!!

    Warhammer rumour of the week! Today the image could be some kind of flying Necrons wearing skins? Or maybe it's more Squats?

    It reminds me of an earlier Rumour Engine from a few weeks (month?) back?

    What do you think?


    created : 27 days ago

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    Warhammer 40000 : Review of the Mission pack & Secondary Objectives

    Tags : 9th missions review warhammer 40000

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    Hello everyone !!

    Today review is the third examining the Indominatus Box if you want to read the two previous reviews (book & terrains) check here

    I prefer to focus this part on the matched play mission because it's "usual" standard you expect when you play a 40k game.


    The core book comes with the Eternal War Mission pack. Each mission pack is a "Meta" with a specific theme. We can expect future mission pack (a new one is coming with the matched game companion on release day) that could change particular rules.

    The book includes rules for four games size: 500/1000/2000/3000.
    The review will focus on 2000pts games setup, the mission and the scoring to determine the victor.

    Missions Set up

    There are 13 steps before the battle start!
    Step 14 is the actual start of the game.
    Step 15 & 16 are "ending" and determine the victor.

      Road the Battle the fourteen steps!

    1. Select Battle size

    2. The First step is choosing game size: 500 / 1000 / 2000 or 3000. You usually agree on points before you show up at the table. For the review, we are going to choose 2000 pts.

    3. Musters Armies

    4. Each player must use a battle forged armies. All units in each detachment must have a common keyword, but it cannot be: Chaos, Imperium, Aeldari, Ynnari or Tyranids unless it's a fortification Network.

      warhammer rumour

      Note Use Roster Changing Stratagem now!

    5. Determine Mission
    6. Agree or Roll it's up to the players. For the 2000 points level there is 6 missions :

      warhammer rumour

      The theme of the Eternal War Missions Pack is Capture and hold. All missions revolve around keeping some objectives.

      In this case, imagine we rolled a three we would play the Four Pillars Mission.

    7. Read Mission Breafing
    8. warhammer rumour

    9. Place Objectives Markers

    10. Set up Objectives markers.

    11. Create the Battlefield
    12. You set up terrain as explained in the terrains rules 266-269. Not that in Matched play, terrain feature serving as an example on page 264-265 is mandatory. So all woods have the same rules in Matched Play, same for ruins.

    13. Select Secondary Objectives
    14. You can secretly select three and (more details later), but you can also choose from the mission.

    15. Determine attacker and defender
    16. There is no mention of attacker or defender in the missions ??? the winner of the roll-off choose to be attacker or defender.

    17. Choose deployement zone
    18. Defender chooses his deployment zone first.

    19. Declare reserve and transport
    20. A crucial step, you must decide who to go in reserve before rolling for initiative & it's the same for transports.
      No more than half the army can be kept in reserve.
      After turn three if they have not joined the battle unit kept in reserve count as a loss!

    21. Deployement
    22. Alternate deployment until you deploy everything.

    23. Determining first turn

    24. Roll-off, the winner chooses if he starts or go second.
      Weirdly, the initiative has no link to the Attacker roll at step 8.
      I hope for a FAQ or clarification as it seems weird...

    25. Resolve Pre Battle ability
    26. Use all the before battle start rules and stratagems. Note that stratagem modifying the roster (like transforming a unit into veterans.) are not allowed now.

    27. Begin Battle !!

    28. Start first turn

    Playing to wins

    In the 9th editions, Primary objective Worth up to 45 pts and each secondary up to 15 pts. The last 10pts depends if you painted your army!

    Note that this is only true for the Eternal War Mission Pack and we don't know how the next Mission Pack manage points.

    Your max score from play is 90 pts. Each Primary Objective can score up to 15pts a turn (max 45), you can then reach max points from Primary Objective in 3 turns. The game lasts five rounds, and each mission has ONE primary Objective.

    Each Secondary Objective scores up to 15 points, and you can choose 3 (List at the end of the post). There is a large variety of Secondary Objectives, and you pick them during Step 7 of the pre-battle phase.

    That Mean you already have some info on your opponent's army, terrain, missions at this points in time. Choosing the right Secondary will be VITAL if you want to wins games.

    Also, having no models on the table doesn't count as an instant loss. It just means that the surviving army can play until round 5 without opposition. But with the scoring limits per turn, it's imperative to start scoring ASAP or prevent easy scoring and then crawl back...Imagine getting tabled end of turn three after focusing on getting full points. With two turns left and only 30 pts to score on the Primary Objective, maybe you already won. The Secondary scoring is harder to predict, but it's 3 to 4 per turn up to 15 per Secondary.

    >What is important in this mission pack ?

    Objective Secured, durability and movement these three stats are the most important in this mission pack. All six missions Primary Objectives are about securing objectives; of course, Objective Secured ability is essential.
    Most of the time, there are multiple objectives to hold at the same time, so you probably need MSU (multiple Small Unit)to perform well.

    warhammer rumour

    Without Objective Secured units on an objective, the opponents can just come and take it with one model ^^

    Choose Secondary Objectives

    Choosing Secondary is going to be tricky and exciting (I think). Off course I don't know what the Secondaries of the next mission pack are going to be. I hope they are the same for this season. It's hard knowing 25+ secondary and their interaction this early in the 9th.

    Anyway, there are five categories!

    • Purge the Enemy

    • warhammer rumour

    • No mercy No respite

    • warhammer rumour

    • Supremacy

    • warhammer rumour

    • Shadow Operation

    • warhammer rumour

    • Warpcraft

    • warhammer rumour

    But that's not all, each mission offer a secondary that you can select :

    Four Pillar Secondary Objectives

    warhammer rumour

    Purge the enemy, and other Objectives that you score automatically at the end of the game are from my experience the most desirable unless you have a particular plan. (it's like any Recent Euro Boardgame, scoring at the end of the game is regularly the top strat if it allowed you to play other objectives during the games)

    Secondary Objectives needing actions are ok if you have units that don't have great weapons like five space marines or Necron. But if you only have super kill-ly Eldar units or Elite stuff better use these actions on attacks. In that case, don't choose the Secondaries Objective that uses the new Action Mechanism.


    I am Hyped to try Warhammer 40000 competition, more than in many years. This Mission Pack Meta seems excellent! Can't wait to try it with: new small board + points updated + terrains + all rules updated for 9th!

    Off course this is only the matched aspect of Warhammer 40k, and there is much more to do!

    This Post is also added to the Indomitus Review Mega Thread here


    created : 28 days ago

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