Next Week Pre-Orders
Hello everyone !!!
Next Week on Pre order are :
new codex, featuring all of the background and rules for Chaos Knights alongside specific Stratagems and Warlord Traits.
You’ll also be able to declare your traitorous Fallen house as either Iconoclast (those who follow a twisted code of chivalry) or Infernal (those sworn to the Dark Mechanicum) and select Pacts and Damnations for your Dreadblade Knights.
New dual kit
A new model kit is also on the way, which will let you build your choice of Knight Desecrator (a mid- to close-range powerhouse) or a Knight Rampager (a frenzied close-combat butcher).
This expansion contains two brand-new models, which will initially only be available in this set – a Traitor Commissar and his bodyguard, a Chaos Ogryn.
Blackstone Fortress Escalation
Tags : blackstone fortress
Hello again !
Next chapter of the Blackstone Fortress : Escalation !
Escalation is the thrilling next chapter in the story of Blackstone Fortress, pitting you against a threat not just to Precipice, but to the Imperium itself. In this latest expansion, Obsidius Mallex has gained control of a portion of the alien space station’s apocalyptic power, and now threatens to bring it to bear against his foes. Before, you were battling for treasure – now, you’re fighting for survival.
4 new heroes + 1 servitors
New set of Cultist
Wow the design of these cultist is very Conan like but with a Chaos twist ^^
Blackstone Fortress : Traitor Command
Tags : blackstone fortress
Gamme Show update with the new Blackstone Fortress expention.
Ogryn and Commissar !
Also awesome models !
Pre-order Next Week: The Dreaded Ambull!
Hello everyone and happy monday.
On pre order next week there is a new expansion for the Blackstone Fortress : The Dreaded Ambull.
The star is off course the Ambull !!!
It also add new explorations, hostile cards and so on.
inside The Dreaded Ambull set you’ll find datasheets for using this massive beast – and the scurrying critters that accompany it – in battle, plus points if that’s how you like to balance your games.
Also, Kill team Ambull ?
The Dreaded Ambull for Blackstone Fortress
Tags : blackstone fortress
Hello everyone !!
Also seen at the Open day the Dreaded Ambull for Blackstone with a REAL AMBULL !!!
Images are from Valrak : https://www.facebook.com/CMValrak check his facebook for more details.
Valkra coverage : https://www.youtube.com/watch?v=_Gl2xWSRZok
Warhammer Quest: Blackstone Fortress join kill team !
Hello everyone !!
It was a matter of time :
That’s right, the question that many of you have asked can now be answered. The cast of explorers in Warhammer Quest: Blackstone Fortress have now been made available as Kill Team Commander datasheets, and are able to join their appropriate Factions. In fact, Rogue Trader Janus Draik can join the Adeptus Astartes, Astra Militarum or Adeptus Mechanicus Faction by virtue of his Warrant of Trade!
Blackstone Fortress kill team on the way !
Hello there !
Gw announced that Blackstone Fortress cast are getting Kill Team profile !
Super cool info i wonder how and when. (Jan WD ?)
Blackstone Fortress review !
Black stone Fortress Play Test :
Hello everyone !!
Yesterday we played Blackstone Fortress, doing the first mission of the campaign. I say first but all mission are randomized so it's not the same start for everyone. Before saying what i think of the game i am going to do a short review of the material and a quick explaining on how the game works. I'll try to keep it short as a lot of content is already available on the gw community website and on Blackstone fortress website
The box is really heavy for the size. It's jam packed with models, hextiles, cards, books.
9 adventurers models, 2 bad guys sprues with on each : 6 Guardsmen, 2 Urghul, 2 beastmen, 2 drones, 1 CSM, 2 psychers, 2 negavolt cultists, twice ! And 1 Chaos lord sprue (amazing model )
That's a total of 44 models.
The models themselves are all push fit, the quality is awesome. The new CSM lord is incredibly well detailed. My favorite are the new traitors guardsmen, these are incredible good models. The adventurers are also great, the production is of great quality. But that no surprise knowing GW. I'd say it's even getting better as they get experience with push fit release.
The box contains 5 booklets full of rules, background and construction guides for the miniatures:
- A 16-page Rules booklet: this walks the player through games of Blackstone Fortress from setup to exploration, with explanations of special rules and a quick reference guide;
- A 16-page Combat booklet: this contains all the rules for resolving combat during games, with easy to follow annotated examples and a quick reference guide;
- A 24-page Precipice booklet: this details the actions that occur between expeditions, with your explorers resting and rejuvenating;
- A 24-page Background booklet: this provides details on the Fortress, the explorers and the hostile forces they face;
- A 16-page booklet of datasheets for using the included miniatures in games of Warhammer 40,000.
The box also contains everything you need to set up and play a game of Blackstone Fortress, including:
- 40 double-sided board tiles to create the internal labyrinths of the Blackstone Fortress;
- 234 gaming cards;
- 9 Stasis Chambers – safe places for characters to rest between explorations;
- A Databank and a Hidden Vault;
- 70 markers;
- 28 dice.
Honestly everything is perfectly produced.
Included also, large number of plastic zipper bags for storage and game continuation. There are 2 versions of these bag, one for packing (usual transparent bag) and one for each player to store his cards and stuff for the next game (with a cool logo on it)
If you want more details just take a look here :
You can play with 1 to 5 players, but if you are five (we where 5 yesterday) one of them is going to be the bad guy. The rules are simple and close to silver tower game play.
In a nutshell at the start of the game session you assemble a deck of 8 Exploration cards . Then you draw one and resolve it and so on until you bail/escape or die ^^
There is 2 types of exploration cards. Challenge and Combat
Challenge : Challenge are mini games that you resolve by rolling a few dice or something more manual like doing a tower with your dices. Take 5 to 15 minutes to resolves.
Combat : need to set up the map and models for a fight ! Take 35 minutes to 1h to resolve.
After each card resolution you can go home to the precipice to heal and buy stuff.
For more details check the play video with Becca, louise, andy, and Duncan on this website
During a combat it's the same as in silver tower, you roll 4dices minus wounds and use them on actions.
Action resolution is not resolved with standard D6, now you have D6/D8/D12 with specials marking that grant 3 types of result : Nothing, Hit, Crit. It's super simple and effective. Reminded me of the FFG starwars RPG
As I said earlier, we played yesterday and we were 5. Off course I took the role of the bad guy to let them experience the PC side of the game.
4 aspects that i want to talk about : Game setting, Game mechanism, Being a player , Being the bad guy.
The game is not too long to set up, but it's a bit tedious and you need a large table !
Lots of cards deck to arrange. Nothing serious but I think the box miss a plastic cards holder like in a lot of board game. Or an insert to sort cards as it became a bit messy especially when you have like 10 sorts of cards pile around the board.
Something like this would help a lot :
Off course this is not a deal breaker and you can order one in a minute on internet, but it's an aspect of board game making that gw can improve (and should ^^)
Another problem is setting the map after drawing a combat cards from the exploration deck. You have a bunch of double sided hex tiles all connected to form a maze-like combat zone. it's not that easy to do !
that's a bummer that tiles are not numbered and don't have any tag to set them up, you have to do it by eyes by looking at the card. It really slowed down the game, each cards could have a list of the tiles used and their numbers, an orientation mark on each tiles... All these little helpers are not mandatory but lots of really successful board games have them.
Apart from combat map deployment and cards sorting slowing down the game. Everything is well thought and work perfectly with the game.
State of the board when everyone was close to escape after fight number 2. Notice how the Eldar ranger is trying to get some extra loot^^ #Phatloot but #GreviousWound ^^
A few points :
Actions & actions dice : Like in Silver tower you rolls your action dice at the start of the round and use them to buy actions. If you rolls high you can use stronger options.
For example Ur-025 assault canon shoot once if you use a 1+ dice, twice with a 4+ dice and trice with a 6+ dice. Yesterday there was turn where he had two 6+ dice to use and shoot 6 times 'Dakkkkkkaaa'. Honestly the mechanism is solid, they improved it by making everyone roll at the same time.
Initiative : Another aspect that I really like is that at the start of the round we decide initiative (by shuffling the cards) then players can exchange initiative slot or even try to gambit (by spending a dice ) to swap their place with an enemy. Very fun and strategic.
Destiny dice : Bonus dice that everyone can use. It worked quite well on Silver tower and it's the same here.
If you slay stuff you can gain Inspiration points. Once you have 3 you become inspired. Inspired Explorers are a lot stronger !!. The only one that dont feel a big change is Ur-25 but it's because is already super strong. (but really super strong^^)
Cover Another great and effective mechanism. It simply reduce dice result by one step. It's strong and a really profitable advantage. Hence weapons ignoring cover are strong options to clear blockade (like the flamer on Pious)
Attack dice : excellent innovation by gw there, roll the special dice of the right colour and check result : 0 dot = failure, 1 dot = hit, 2 dots = critical. It's simple and effective ! Making a bunch of attacks for a guards unit is fast and don't slow the game.
The game is intended to be cooperative, so the focus is on the explorers. Everything is made for making you shine. Results spike, allow you to clear big room full of enemies and the defence dice make you quite sturdy especially if you are in cover.
From what the 4 players said, it was a super fun game, everyone made his best to get inspired (like in Shadespire you flip your cards and get better stat), loot clues and archeotech (that are in fact money)
Game balance seemed good but it was hard to threaten Ur-25 and Pious. Pious have a ability to put fire token on the ground and if enemy walk on it they get burned (it's super strong). And the robot is unstoppable ^^
So it's a super success for the player point of view (and it's the most important point !)
As the controller of the inhabitants of the Fortress :
-You have little to no control on what do the NPC
-You have no control on when NPC group activate.
-Playing as the overlord is ok(ish) if it's the first time playing but after that the interest decrease rapidly ^^
Conclusion : Don't play with 5 peoples as the role of the Overlord is not interesting past the first fight.
On the other hand if you play in cooperative mode with no one handling the NPC : The experience work great. The behaviour tables are well made and the NPC pressure the PC effectively. If you are not Ur-25 it's scary to be attacked if you positioned poorly.
Cover mechanism coupled with behaviour table help create fire-fight and it's super fun. Until Pious take his flamer and start burning the world !
PC really need to weight their options as i think the game can be super punishing ^^
Ps : There are also 5, non randomized fight (look hard) that you must beat to win the game !
Blackstone Fortress is an awesome cooperative game, great mix between Board and rpg it's a big Improvement over Silver Tower. Every Explorers look interesting to play and all have multiple tactical choices. Even the Eldar ranger can do more than sniping from afar !!
The part were you buy stuff and plan the next mission is cool too as you can equip your explorer the way you want. Off course you gain power but the Fortress gain access to new villains and you are more and more scared of dying and loosing everything you have accumulated.
I just hope a future addon will add depth to the GM side !
Favorite boxed board game of GW
That's it for the BSF review
Today On Pre order : Blackstone Fortress and more !!
Hello everyone !!
Today the day you can pre order Blackstone Fortress. It's a 15 days pre order btw.
The full story behind the Warhammer Quest: Blackstone Fortress game is revealed! Join Janus Draik and his crew as they venture into the depths of the fortress and encounter all manner of deadly foes.
Add a Commander – a powerful hero character with unique abilities and rules – to your Genestealer Cults kill team with this set. It contains a multipart plastic Acolyte Iconward miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:
Add a Commander – a powerful hero character with unique abilities and rules – to your Tyranid kill team with this set. It contains a multipart plastic Broodlord miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:
The Hallowed Knights get a long-awaited chance to take revenge on Mannfred von Carstein for betraying the Bull-Hearts, as Josh Reynolds ties together a host of his Warhammer Age of Sigmar tales.
An 'Imperial' Robot?
Just leaving this here - nah, more clear what exactly he is ;)?
Check out the Blackstone Fortress website - https://warhammer40000.com/blackstone-fortress/