Warhammer Rumour : New Stormcast chamber ?

Tags : chaos rumour engine

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Hello everyone !!

I hope everyone is fine and cosy at home ;) This week the Rumour Engine is showing a bit more than usual !

What do you think it is ?


created : 5 months ago

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Wrath of the Everchosen Fluff Review !

Tags : death chaos wrath of the everchosen age of sigmar

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Hello everyone !!

The second part of the review is this time about the fluff! If you want to check the first part follow this link.

First we are going to do a summary of the events happening, then we will describe the Setting of the Wrath of the Everchosen (Background and objectives) and lastly, we will look at the unravelling of the events ( War act 1 and 2)

What happens in the Wrath of the Everchose is pretty straightforward, Nagash want to capitalize on the Necroquake messing with the 8 points to launch an attack on the Shyish Realmgate fortress and then proceed to conquer the 8 points. It's even better knowing that Archaon is never at home because he's tracking Slaanesh prison!

Setting of the Wrath of the Everchosen

The fluff in the book clears a certain number of questions I had on the different factions (death and chaos). Honestly, it was a fine piece of fluff to read.

Slaanesh small talk with Archaon

persons of interest Backgrounds

What I found interesting were the details given. We learn that Ossiarch Bonereapers were made before the age of chaos but Nagash was keeping them stashed for when he could find a new General for them.
Nagash believed that Katakros was dead and when he escaped from under the Lake Tethis he was formless and was reforged into the actual Katakros
Archaon is worshipped like a demi-god by a bunch of mortals followers, even more than the gods. Still, this is not all dark and skulls in the 8 points. Necroquake Ravaged Archaon home, 2 Realm gates were closed (Ashqy and Ghyran) The Realm Gate of Ghur is inside a beast named FangaThrak ! a segmented, multi-legged creature whose mouth is a realm gate(lol). Azyr gate is not accessible and all this combined with the Necroquake make it hard to move troops around the realms.

Slaanesh small talk with Archaon

Also, we learn about the Varanite, the 8points Realmstone AkA Super Warp Stone!

A lot of details were omitted and there is much more to read, I really enjoyed the fluff of the Wrath of Archaon

Lots of different objectives

Slaanesh small talk with Archaon

The Shyish side of the realm gate is held by Chaos (Gothizzar Bastion) but Nagash sends a continuous flow of undead to keep the pressure. Also, it's fun to read that even Archaon consider Nagash Megalomaniac (haha).

Archaon has a throne inside the Varanspire (the huge sword-shaped Archaon tower in the middle of the 8points) but he doesn't sit on it, at least until he conquers everything. And Right now his motivation is getting Slaanesh back, after centuries of scrying by the Silver Tower guy he managed to track Slaanesh sub realm prison.

Nagash was kind of surprised that the Necroquake, sabotaged by Chaos. Wrecked the 8points so much. With Katakros described as a better General than Archaon, his legion at the ready and Lady Olynder bringing the Nighthaunt, Nagash think that the Chaos Realm is Ripe for the taking !!!

It's War !!!

I don't want to spoils all the details but the fight can be divided into 2 acts. First one is Katakros attacking the Realmgate while Archaon is talking with Slaanesh and then the War inside the Chaos Realm!

Act 1

As I mentioned before Archaon found Slaanesh realms, then found his prison then Trashed the Twin gods forces (Tyrion and Teclis) and "TALKED" with a god of Chaos! This passage is my favourite as it shapes what Archaon is, what does he think of the Chaos god and how does he act in their presence. I call it the Netflix effect but recently there is a trend to give "humanity and personality " to bad guys in heroes tv-shows or movies (Daredevil S1 with the Caid, Joker, Thanos...). It's made so we can relate to them's a bit like this with Archaon, Katakros and Nagash...They all want stuff, even Slaanesh!

Slaanesh small talk with Archaon

Don't ask me why but while reading this I imagined Slaanesh as the Freedy Mercury from the recent Queen biopic! (I want to Break Free ^^)

So Archaon start to breaking one chain holding Slaanesh then he sees the Varanspire under attack !!

On the Chaos side, we have the Poor Saskarid, rumoured to be joining soon the rank of the Varanguard. Damn even the commander in chief of the 8points is not into the Varanguard ? (I say "poor" because he has it rough ^^ )

The fight starts on Chaos Realm in Karheight Fortress (Realmgate defence on the Chaos side) and it doesn't look good :

Slaanesh small talk with Archaon

After some events during the battle, Lord Saskarid advised by the tongueless wizard (the Gaunts Boss from the Silver Tower) is in a bad situation, but still want to keep is honour intact! (we are very far from Chaotic Evil Knights don't you think ?)

Slaanesh small talk with Archaon

Note: that Beastmen and Bullgors are mentioned multiple time during this war and they are not present in the rules section :(

Act 2

The Battle of Haradh's Torment is the second phase of Katakros invasion. The Gaunt wizard raised a big big big force of Nurgle, Khorne and Darkoath marauders and routed back Lady Olynder. Still, it all was planned by Katakros and he baits them in a good spot for a second Crushing victory for the Force of Death.

Slaanesh small talk with Archaon

After the battle instead of pursuing the fleeing armies left, he start building a Bones Citadel. The Arx Terminus. It's really bloody the way they build it ^^ Gothizzar Harvesters cleaning bodies to supply material, to the "Necro Thralls of the builder caste". After a while, the old Chaos Citadel is replaced with a fortress, All but unbreachable.

More siege happens, but each time chaos is routed and using the bones material provided by the Flayed one Katakros finish his Citadel.
He then launches an assault onto the 8points, clearing the Chaos Dwarf citadel of any life in a long term goal to deprive Archaon of resources.

Slaanesh small talk with Archaon

Then Katakros march to the Varanspire but Archaon comes home, furious that he was interrupted with Slaanesh and sure that the twins' gods are now going to repair and move the god prison! Huge battle happen and in the end Archaon crush Katakros while Be Lakor banish Olynder from the 8points!

Conclusion : As planned i was crushed

Slaanesh small talk with Archaon

That's it for the review, I'll admit that I had a lot of fun reading the fluff of the Wrath of the Everchosen! AOS is still a fresh setting and this multi-way war is at the end, more interesting (to me ) than the Emperium fighting everything fluff.


Wrath of the Everchosen Rules review
Wrath of the Everchosen Fluff review

created : 6 months ago

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Age of Sigmar : Wrath of the Everchosen rules review

Tags : chaos wrath of the everchosen age of sigmar

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Hello everyone !!

Today I finally received Wrath of the Everchosen (delivery are a pain these days ^^). I want to review all the Matched play rules right now, then I'll do Fluff in a second post and then a third will treat the sieges and other fun rules to spice your games.


The Wrath of the Everchosen is a hardcover book with 102 pages. It's a new chapter in the Soul War, where the force of Death invades the 8 points until Archaon come back from his Slaanesh hunt ^^.
This book provides Chaos with a bunch of new options, you get one new faction and 13 hosts/clan/sub-factions for different Chaos Army.

The legion of Chaos Ascendant

This is the new allegiance available to Chaos player. It's the legion of the first prince (Be Lakor) and is a mix of chaos daemon from the 4 gods.
It's not obvious but when you choose Legion of Chaos Ascendant you can choose a Host (like a sub-faction). There is only one available it's the Host of the Dark Prince so in everything I say I consider these extra rules as well.

One Allegiance to rule them all, and in the darkness bind them

Yea it's a Dark Menagerie Chaos Allegiance, the only limitation is Chaos Daemon Keyword must be present on the Warscroll. If you have been following the Warscrolls revision for Daemons in the last 2 years, you'll notice that the numbers of Keywords flavoured rules have been greatly reduced! That means that now you can "kind" of mix different chaos gods daemons. IIRC Only Plaguesbearers still have Locus rules on their Warscrolls.

note that Mortal Nurgle fly riders are daemons!

The Allegiance gets 2 rules :

Wrath of Archaon review

Both are fine rules and will help the army :

Infernal RealmWalkers is 16% more wounds in your army without any range or warscrolls restriction. Note all major daemons gain a bit more than 2 wounds from this one. One command trait grants a +1 to these rolls (but you have to no use Be Lakor as a general)
note: these abilities stack!

Unyelding Legions

Allow you to summon a unit of 10 daemons on a 10+ with 3d6. it's a 62% chance to get it. On 5 rounds game, you will usually pass 3.1 summon.
Off course summoning 10 Horrors of Tzeentch is incredible now ^^

Wrath of Archaon review

The three command traits are great! it's a shame that the First Prince Himself can't benefit from one of them :(

note: it's +8% on summoning chance of +16% on the Infernal realm walker.

Wrath of Archaon review

Relics are not good :/ and the ignore rend amulet is too good to pass(for now) ^^

Wrath of Archaon review

Echo of Hatred is crazy good ^^ Spirit Gouge bully Death for Fluff reason ^^ and Bolt of ruin is an extra d3!
Still, the Echo of Hatred on a Greater Daemon before charging in is so nasty !!!

Host of the DarkPrince

Free rules that you can get without losing anything ^^

Wrath of Archaon review

Holy shite that some demanding but powerful rules.

First Damned Prince

If you have one of each daemon unit or herald within 8" of Be'Lakor you can reroll all hits and wounds rolls for him. it's quite strong if you can have it. 6 Attacks with 3+ 3+ -1 Damage 2 is not bad.
But that's not all if Be'Lakor is within 8" you get a 4+ wounds redirection! for a 4++ 4++ 6++ with 8 wounds and a healing mechanism! that's 22.5 wounds you need to inflict!

The Shadow Legion

It's nice, notice that all keywords are plural form and of course exclude premium version of these daemon units. It's a strong command ability for sure but still, it hurt losing the general Trait :/

Extra Spell
Good spell but again affect only basic daemon troopers :/

That's it for the new Allegiance included in the book. Very fun faction but a bit random with all these summon rolls to pass ^^

ps: I think we will get more host option in a close future!

12 Host lefts ;)

All the host left are sub-factions for the other 4 gods! remark that one is for the Slave to Darkness! Keep in mind that each host still has access to his god's general rules.

Will only comment a few of them as it's simply too much to chew ^^

  • Knights of the Empty Throne
  • Slave to Darkness host, if you don't have Archaon, Varanguard are heroes. They don't get the lookout sire! , and can only choose from a list of 3 Relics and 3 Command traits :(

    Wrath of Archaon review

    Lastly, they get a command ability that you can use once per phase when you lose a unit of Varanguards, pay 1 cp and on a 5+ you get a new unit (3models).

    Not a fan of this one to be honest. A lot off better options for Varanguards.

  • The FLayed (Khorne)

  • Focusing on Mortal Khorne unit, they all get a rule granting +1 to save for all the battle if you kill a monster or heroes in melee. They also get a +1 to hit when charging command ability. Command trait let you reroll prayers and the relics are +2 to charge.

  • Balefull Lords (Khorne)
  • Wrath of Archaon review

    Simple, your Bloodthirsters can fly, run, and charge with +1 on the roll. And you can take 5 in a 2000pts list!

    note that the Command trait is "Within" not wholly within ^^

    My favourite Host EVER!

  • Unbound Flux

  • Wrath of Archaon review

  • Cult of the Thousand Eyes

  • Wrath of Archaon review

  • Munificent Wanderers

  • Wrath of Archaon review

  • Droning Guards

  • Wrath of Archaon review

    Hmm i love this one !!! reducing rend in melee is very cool and the +1 to disgusting resilient help a lot. The extra 4" made first turn charge more reliable.

  • Blessed Sons

  • Wrath of Archaon review

  • Drowned Men

  • Wrath of Archaon review

  • Lurid Haze

  • Wrath of Archaon review

  • Faultless Blades

  • Wrath of Archaon review

  • Scarlet Cavalcade

  • Wrath of Archaon review

    Hmm the double charge thing is cute !!

ps: I will (maybe) complete the different host at a later time ^^ Too much to review


I dislike the rules format used in this book, each host being linked to old Battletomes rules is poor form and increase the rules bloat to new height ^^ Or at least include Host Cards (like scenery or Endless Spells) for ease of use.
Still, that's a lot of new options and as a player, I enjoy having them !! Also a bit sad that Beastmen are completely ignored.


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Age of Sigmar : Wrath of the Everchosen summary

Tags : nurgle chaos wrath of the everchosen age of sigmar

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Hello everyone !!!

GW kindly revealed the summary of Wrath of the Everchosen!

    Some interesting chapter :

  • To free a god look interesting

  • Siege Warfare

  • Legion of Chaos Ascendant

  • Region of War : the Eightpoints

created : 6 months ago

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Psychic Awakening : Tau Getting corrupted by Chaos ?

Tags : chaos tau warhammer 40000

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Hello everyone !!

New fluff extract for the next PA chapter :

I am sure we are not going to get any more precision soon but some Tau are getting corrupted? Or maybe it was auxiliaries of the fourth sphere?

What do you think ?


created : 7 months ago

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Age of Sigmar : Slave to Darkness Host of the Everchose Legion review

Tags : review chaos slaves to darkness age of sigmar

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Hello again everyone !!

As seen in the previous post when building your Slaves to Darkness Army you get to choose 4 sub factions called legions. One of these is "The Host of the Everchosen". Yea that's Archeon Subfactions, Off course he can be played in other sub factions and you can plan this legion without Archaon but trust me, combine them profit ^^

In this Legion, there is no warlord trait and no Relics so if you have an unnamed general you lose the trait and have use Realm Relics. Anyway a Karakrak lord with Ghost amulet for a 3++ with reroll from a sorcerer lord is still a good choice.

The first battle trait is :

Exalted Grand Marshal Of the Apocalypse

Even if the name is a mouthful the effect is pretty simple. Archaon Mark aura is 18" if he is the General. Considering his base size you cover a pretty big area.

archaon host of the everchosen review

Note: Archaon have to choose a Mark when the list is created, the default choice is Khorne for +1 to wounds roll and rr1 to hit, but decide that by yourself.

Fearless in his Presence

Do not take Battleshock test without range limitation, simple and effective ^^

archaon host of the everchosen review

The Wil of the EverChosen !

Unlimited range support with this one. Choose one ennemy unit, from now you reroll 1 hit / wound in melee against it. It's very handy if Archaon is busy and want to help on the other side the battlefield ^^

archaon host of the everchosen review

Dark Prophecy :

I already made a post when gw spoiled it earlier this week. We need a faq to use it in tournament and to resolve 2 Archaons Fighting. Still it's fucking Busted ^^

archaon host of the everchosen review

The Eight Circles of the Varanguards

With this power we learn that Varanguard are in fact intern and they get a spot in one of the 8 Circle once they have completed 8 tasks ^^

In game when you choose this Legion you give one Circle Keyword to all Varanguard in the army. So you can choose any circle from one to 8th. Each one grants an extra power.

First Circle

archaon host of the everchosen review

Free re-setup before the game start. Neat in some Battleplan.

Second Circle

archaon host of the everchosen review

Improve the Bravery Bomb and add 1d3 to the numbers of the models that flee. With Archaon already giving -2 you are on -3 + 1d3 on bravery test.

Third Circle

archaon host of the everchosen review

Interesting but would need a large number of Varanguards to justify it. but if you go full Vanranguard it's not bad.

Fourth Circle

archaon host of the everchosen review

The range is really short but if you are camping a cover with your cavalry it's nice.

Fifth Circle

archaon host of the everchosen review.

Now we talk! full reroll against heroes and Monster is damn good.

Sixth Circle

archaon host of the everchosen review

My choice! The plan is simple, Charge, pile in, pile in a second-time Problem solved.

Seventh Circle

archaon host of the everchosen review

You need to destroy a unit not a model to trigger it. Sure it's not hard to destroy stuff with Varanguards..still, it's not that great.

Eight Circle

archaon host of the everchosen review

Classy ! and with small units you can easily fly over defence line and charge where it matters.

With the 8 Circle of powers, you have a bit more options for your Varanguards and it's cool. Still, some of them are not that great...

Warscroll Battalion : Overlords of Chaos

Overlord of Chaos is a Warscroll Battalion costing 120 points requiring 3-6 vanguards units. So it's 900 points + 800 for Archaon +120 = 1820 points for 10 models. The reward is that you can have a second Circle Keywords for flying & +1 dmg when charging Varanguards ^^

That's it for the Host of the Everchosen !! Some strong powers and a completely broken Command ability ^^At least we have now a good excuse to play Archaon ^^


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Age of Sigmar : Slaves To Darkness Allegiance Abilities and Spells

Tags : chaos slaves to darkness age of sigmar

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Hello everyone !!

Part 2 of the Slaves to Darkness Battletome, you can check the first part here if you want.

Slaves to Darkness Battle Traits : There are 3 of them, the first one is simply the obligation to choose a sub-faction, the Aura of chaos is buff aura based on the Chaos Marks and lastly eye of the gods is the road to Daemonhood during a battle. After Battle traits, we'll check the spell list granted to Slaves to Darkness

Damned Legions

There is 4 sub-faction to choose from, and you must choose one of them, gaining the corresponding Keywords.

Note : Some Warscroll may have already a different Damned Legion Keywords. In this case you can still use the unit but can't apply the bonus. There is a lot to say on each Legions so i'll keep it for the next post.

Aura of Chaos

Older Warscrolls had the Mark Of Chaos already included and you could choose one effect depending on the God. Now it's an army-wide rule.

Each Slave to Darkness heroes in the army has one of the following Aura. Each aura has a first power and a second if you are the general.

Slaves to darkness aura rules

Maybe the strongest aura, reroll 1 bubble on every khorne hero and +1 to wounds bubble on the General is tasty. Off course the Wholly within shit is hard on a 12" ae :(

Slaves to darkness aura rules

For the general it's more meta dependant Aura, having a -1 to hit bubble against ranged is interesting if you need it.
The +1 wound on a 6 when rolling wound is good if you have a large volume of attacks.


Slaves to darkness aura rules

Again the general aura depends on the Meta but between Cities and Nagash spell spam, it's good.

Reroll save roll of 1 is ok, not great considering the number of way to can reroll save in the army but still it's solid.

Slaves to darkness aura rules

Slaanesh Daemonette aura for everyone wholly within 12" is cool especially if you have high-value attacks, like Archaon, for example, ^^ or Lance during a charge. Reroll charge is a very good ability and having an aura bubble is going to be useful.

Slaves to darkness aura rules

Wow not bad, Immune to Battleshock test for Heroes aura and FNP6 for the general and wholly within 12".

Eye of the Gods

Eye of the Gods is the Chaos Rewards mechanism. It's funny I still remember the gift cards from the Chaos Box from Warhammer. Ho god, i loved these. Anyway, each Era had some sort of mechanism.

Today this is :
Slaves to darkness aura rules

Apply to heroes with Eye of the Gods Keyword. That all the heroes but Archaon and Gaunts. If you slew a hero during melee phase at the end of the phase you roll 2d6 and check the table

Slaves to darkness aura rules
Slaves to darkness aura rules

Honestly, the rewards are very good !! Good enough to justify that you hunt enemy heroes with your own! Sadly roll of Seven and duplicate will give nothing :( Still it's a very good rule if you remember it during the heat of the battle ^^

Spell Lore : Lore of the Damned

6 Spells, each wizard can choose one from the list.

Binding Damnation

Slaves to darkness aura rules
I think it's the most important spell you can have. In a Varanguard force, you can use the double or even triple pile in focus a unit to death. Same for hunting heroes.. Must have! Still, it's a 7 to cast so you are going to need some set up to pass it.

Spite Tongue Curse

Slaves to darkness aura rules
This one is funny, not a first pick of course but it's still 3 Mortal wounds.

Whispers of Chaos

Slaves to darkness aura rules
Wow this one is also very good and very useful to lock large unit of infantry. Combined with Bloodslick ground (prince khorne command ability halving charge and run by 2) it's a nice.

Mask of Darkness

Slaves to darkness aura rules
Da Jump for slaves to Darkness, very strong with Marauders as they can charge 9 very easily. Having Aura with Reroll for charge will help also.
Endless possibility.

Call to Glory

Slaves to darkness aura rules
Not great but if you couldn't afford the Sorcerer lord or foot or don't have an Altar. Archaon can cast it on himself before erasing enemy biggest threat ^^ Problem there is a better spell for The Everchosen !

Ruinous Vigour

Slaves to darkness aura rules
Yea Archaon is a monster, same apply to Manticore, and the different monsters available to you. But having Archaon moving 14" with 6 heads attacks even on midlife on turn 2 is very strong.

Very good spell list with a lot of different option. To me, Binding Damnation is Vital if you plan to chain pile in with Varanguard or Chaos Lord.

That's it for the Allegiance and spells rules. Will do the Mini faction tonight i think!


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Age of Sigmar : Battletome Slaves To Darkness warscrolls and points review

Tags : slaves to darkness chaos review age of sigmar

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Hello everyone !!

Sadly due to the powers of the Chaos gods, my Slaves to Darkness Battletome review was lost in the warp :(. Having to start over this morning I'm going to change the review format and do it in 3 or 4 smaller posts.

Then Let's starts with the Warscrolls and points !! In the Slaves to Darkness Battletome, there are a lot of Warscrolls, most of them were changed. Also, Points for most of the units were also modified. A few recent warscrolls coming from Warcry were also added.

So let's starts with the Lords !!!

Lords & Heroes of Chaos

Lots of modification and a few new entries here !!

Archaon The EverChosen

Off course I have to start by the Destroyer of Worlds (or not if i account for the recent Old World Announcement). Anyway, Archaon is the boss, he was previously in a very small battletome and was sad to be alone :(
Now is back as the big Slaves to Darkness boss and he delivers the pain !
slaves to darkness battletome review points

Change on his Warscrolls are interesting and his points went up a lot !
He's now perching at 800 points !!

  • Only change on his stat line is the movement, he starts at 14" (was 12") and it goes down the more he takes damage.

  • Slayer of King sword and Dorghar Claws are now, rend -2 and the 3 heads hit on a 3+.

  • Armour of Morkar got a buff also with a 4+ against mortal and deal bounce one mortal on a 6.

  • Crown is +2 -2 Bravery in a 12" zone.

  • The Eye force adversary to reroll 6 so it's a bit better.

  • Slayers of kings don't auto kill monster anymore only heroes.

  • Three-Headed Titan rules was changed, now you don't need to eat something you just choose during the hero phase. The 1d3 heal each turn is very good ^^

  • Old command ability Warlord Without equal is not a passive giving one extra Command per turn. Wow that's good.

  • Still, a lvl2 mage and can choose spell from the Chaos Spell list.

Command Abilities
he has 2 but they work in duo ^^. By my Will is range less and allow one unit to fight when a model is killed (even if he already fight).
All-seeing Dominion is triggered when a command point is spent, you can spend one and use this command ability, and on a 2+ you get a free By My Will. A bit risky buy allow you to react during the opponent turn.

Yea Archaon is now a Monster and that is without talking about the new allegiance abilities offered by the Battletome. But he gets to choose one Chaos marks. Khorne make him reroll1 to hit and +1to wounds for exemple. He can also lead his own Sub Faction (and he should). More on this later...


They are no lords but as they follow the steps of Archon ^^ Now they cost 300 for 3 (+40pts). only change concerned Daemonforged blade, now deal one extra mortal on a 6 to hit, lost one attack and wound on 3.
Ho yes ! now they choose one mark before the battle so you can have them for example as Khorne and if they are wholly within 12" (or 18") from Archaon they reroll1 +1 to wounds added to the +1 to hit they have if his on the battlefield.
They are a lot more solid now if you play them in Archaon Faction you can select from which Circle they come from and they get an extra power. Still 300 for 3 is steep ^^

Gaunt Summoner

Big new thing is that he can auto summon one unit of daemon or 6 furies once per battle. he gained one life, he spell was altered and deal one mortal on a 5+ and you roll for each model in the unit.
Alas he went +80pts now at 260. But the summon is a very good options

Chaos Lord on Manticore

Now at 280 points (+30) , still have all the weapons options. Daemon Blade rend was improved by 1, his lance goes to rend -2 Damage 3 on charge. The Manticore was heavily buffed with +1 to hit, +1to dmg, better wound table with increase chance to wound and more tail attacks. Also Claws reroll to hit against monster regardless of table half.
Only nerf is the Command Ability that lost reroll Save.

Solid choice now !

Sorcerer Lord on Manticore

+60 points (260 now), Same change to the Manticore.
Orricular vision buffed to reroll all saves roll (and not only one) but ranged is the wholly within 12" (Ho god i hate this wholly within shit)
Still only a lvl 1 mage :( but Win of Chaos is so powerful now, range 18"and eat large unit !!!

Chaos Lord on Daemonic Mount

up by 30 pts to 70 now, gained one wound and his regen ability was changed.

Chaos Lord On KarKadrak

slaves to darkness battletome review points

New lord of Chaos from the Slaves to Darkness Star Collecting, Honestly super expensive at 250 pts !! but the amount of attacks he makes is great and he can deal D3 mortal wounds on multiple units close by. Still he's kind of slow, with only 9 wounds...

Chaos Lord

Only 110 pts now, gained one wound, lost the one per battle reaper blade attack.
But he gain : a strong attack profile fitting a Chaos Lord, a very strong fight again command ability, still hindered by the wholly within 12" but you can use it more than once per combat phase and not only during your turn. !!! Combined with by my Will from Archaon you could attack 3 times (4 with Varanguard ^^).
Very good choice now !!
Still i am not sure of his weapons options is it reaper blade + Steel or Flail or is it reaper blade + Steel or Flail Alone ?

Chaos Sorceress Lord

ALERT: This is the new King of Support! Costing 110 points now. Grant the Orricular Vision to reroll all save and Daemonic Power spell grant reroll to hit and wounds.

Bad points : Have no use as an allied now :(, can't use it on daemon prince and Belakor :(

Still it's a super strong choice now !

Orgroid Myrmidon

slaves to darkness battletome review points

Cute new choice, 140 points is expensive but protect cultist from Battleshock ...Model is awesome starts are so so :(


240 pts (lost 40) is a nice buff but, rend nerfed, shadow form wording nerf him also sad time :( On the other hand, Dark Master is more reliable on a 1-4.

Daemon Prince

Lots of new toys for the Daemon prince, +1 to hit on the charge, Hellforged blade Buffed, fight first, Command Abilities based on the god. At least now there is a point to transform someone in a Deamon Prince!

Still +50 pts he's now at 210 ! But as you can use the Daemon prince Sub faction it's interesting !!

DarkOath Warqueen and Chieftain

Queen gets an incredible threat range extender on Cultist and Marauders +3 to charge roll is ridiculous !!

Chieftain gets a weakened by my will that works only on Cultist and Marauders.

At least we have 2 extra Heroes if you want to play marauder and Cultist. They both cost 90pts (+1)

Ok that's it for lord and heroes now let's take a look at the Units!

Chaos Units


Small points increase (+10) he's now at 170. Aura went in wholly within Wording (behh) but the starting range is 18. Prayers were buffed A LOT, attack stat line of the Sacrificial blade is now very good (like super good !)
It's a win !!!


+1 move , no price change, generate extra Mortal wounds on 6 to hit, aura became wholly within. Old models :(

Chariot Horse and Gorebeast

Both were buffed but their points skyrocketed they are now at 120 and 150 !!! So yea they move faster (+4" or +1") deal 2 damage with Chaos Greatblade, more reliable Mortal wounds on the charge...
Gorebeast lost the double attack on 8+ charge ...

Hmm so so

Chaos Knight

Glorious new models, 180pts for 5 (+20pts), new weapon option with for champion with Cursed Flail. Ensorceled weapons got a much-needed buff with +1 to wounds and -1 rend. Lances have the standard 2dmg rend -2 on charge but only 2 attacks.

Solid unit with awesome models !!

Chaos Warrrior

Buff everywhere and the price is now 100 pts for 5.
+1 bravery, +1 to wounds on hands weapons, +1 to hit on halberd, paired weapons is rerolling all attack and not just one. Same if you 10+ models you can reroll save ! Nurgle chaos warriors in a cover with altar super going to be super popular ^^ with 2+ RR save ^^ and 6+ fnp

Chaos Marauders

ALERT !! Incredible unit !! I don't understand why we don't have new marauders if they become so good! Price is 150 for 20 or 30 for 400.
Axe get an extra attack, Flail is 4+ 3+ now they get +1 to hit roll if they are 10 and -1 rend if they are 20 !

Also, they now have Boundless Ferocity: On a charge transform the lower dice in a 6 ! WTF? minimum charge is now 7 , average is 10. Stacking the Darkoath warqueen grant +3 threat range for a whooping: move 6 + charge 13 ! with +1hit, -1 rend. add a bit of buffing and they are super scary now (also you can summon some now)

Chaos Marauders on Horses

Less buff than Marauders on foot but they are quite good at 90pts for 5. in a group of then, they have a decent ranged game with 3+ 3+ rend -1 and 24" threat range.


Same points cost the same rules. Honestly compared to Marauders why bother, they don't even get Chaos Mark. Unless I missed something it's incredibly poor integration.

Spire Tyrants could be Marauders for all I care, they cost 70pts for 9 models so it's more than Marauders ^^I must be missing something!

slaves to darkness battletome review points

Warcry Monster

Both are at 100 pts and looks good ^^

slaves to darkness battletome review points

That's it for the Warscrolls and points review. I am very disappointed by the Warcry / Cult rules why even bother? On the plus side Iconic Slave to Darkness, units are strong, marauders, warriors, knigts are all super good choice. The altar is incredible, lords are good... If you ignore Cultist it's brilliant Battletome.

In my next post (this afternoon) I'll do the Allegiance Abilities and the Spells !!


Slaves to Darkness Battletome review navigation :

Slaves to Darkness Warscrolls & Points review
Slaves to Darkness Allegiance and spells review
Slaves to Darkness legion host of the everchosen
Slaves to Darkness Despoilers Legion review
Slaves to Darkness Ravagers Legion review

created : 8 months ago

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Age of Sigmar : Slave to Darkness the Dark Prophecy Era !

Tags : rules writing slaves to darkness chaos age of sigmar

Small thumb 1a32789b

Hello everyone !!

GW released today a small preview of Slave to Darkness rules. As usual we get a mix of Aura buff, conditional rules and so on...
But they also previewed one command ability, the one Archaon Himself can use if he's the general of the army. I really think this command ability is cumbersome to use as written in a tournament. The fact that you have to keep the dice secret for up 2 player turns is incredibly unpractical in a big event. Ho, I agree the rule is super interesting and allow you to take total control of the game ...
Even if you roll 1 to 3 you can still bluff force your adversary to play defensive. If he doesn't take the bait the power is optional and you can still roll the dice^^ and the opposite is also true. Imagine you roll a 5 but don't want to go first next turn you can fall back on rolling the dice.
All of this happens while your dice result is kept secret...What happens if you bump dice or if the opponent bumps the dice? Do you call a ref to check the result each time you roll ?

Also what happens if each player play one Archaon? Yea the rule is super cool but awkward to use ^^ I'll wait the 15 days errata before planning an army on this power ^^

Other than that the Khorne Aura is pretty tasty, is that the Chaos Mark for heroes and General?

slaves to darkness

What do you think ?


created : 8 months ago

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Kit Focus: Start Collecting! Slaves to Darkness

Tags : slaves to darkness chaos age of sigmar

Small thumb bloodandglory nov02 warriors3sdg

Hello everyone !!

What an amazing box, the details are great, loads of extra heads with male, female, helmeted !! To be honest I like these face a lot more than the Sisters.

Chaos Warriors

the faces of chaos
the faces of chaos
the faces of chaos
the faces of chaos

Chaos Knights

Damn that Optional Champion is incredible !! and the knights are super great !

the faces of chaos
the faces of chaos
the faces of chaos

Chaos Lord

This one is maybe the best AOS model for a long time since the Avatar and the Keeper maybe.

the faces of chaos
the faces of chaos
the faces of chaos


The Slaves to Darkness range is awesome, I hope they add a few more things. But between Archaon, The Varanguards, The Warcry units, the Monsters from warcry and some old Slaves Units there is a very large choice.


(and i just started an IronJaws Army ^^)


created : 8 months ago

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