Warhammer 40000 Kill team: Face your Daemons
Hello everyone !!!
Rules for Daemon in 40k included in the Next WD have surfaced ^^
White dwarf is on Pre order and will ship on 19/06/2019
Warhammer 40000 Apocalypse Daemon Preview
Hello everyone !!
Legiones Daemonica is for Warhammer 40000 Apocalypse what Daemons of Chaos is for Warhammer 40000. The Childrens of the warp !!
The Legiones Daemonica unit roster is incredibly diverse, and when combined with the permissive army building of Apocalypse you can do whatever the hell you want ^^
2 Elements compose a Daemon army in Warhammer 40000 Apocalypse : A group a Greater Daemons and a swarm of Infantry focusing on melee damage.
To balance things out in the Apocalypse format The 5++ was changed to Daemonic Invulnerability.
So once per Damage Phase and unit you can roll with a D12 instead of a D6. Without the Full stats it's hard to judge but it's off course less good than a ignoring 1/3 of wounds ^^
-Nurgle have a 6+ FNP (good to know)
Interesting Deluge of Nurgle trigger when you play a card (Assets) It's a brand new mechanism in warhammer 40000.
Fiends of Slaanesh
Fiends have as well an ability triggering on asset cards (psychic power)
Doesn't seem super powerfull but learned that Peril of the Warp is a Strategic Assets.
Only the Axes and Rage Embodied are spoiled but from what we learn it's obvious that Skarbrand is going to Carnage And Slaugther the battlefield ^^. At least 3 attacks 6 If Rage Embodied affect him wound on a 4+/5+ (with d12) Carnage Have destroyer so deal large blast marker (that are saved on D6) .
I guess Skarbrand is an Heavy if other Bloodthirsters are a suggested target for this ability. Also it affect enemy units that can't decide to fall back while within 6 .
Daemons have many Command Assets that are psychic powers, representing their peerless reality-warping powers on the battlefield. So it look like that a large number of rules and power were transfered to the factions specifics Command Assets Decks.
Ouch, Within 6'' of a target points, this is a huge zone , Note that it will affect friendly unit as well ^^
I love this Command Asset, In one card you get Reinforcement, Daemonic summoning rules and with an extra random element. Such a great way to manage Daemonic Summoning in a Battle of Apocalypse.
I am loving this game more and more and i can't wait to try it out !! The amount of rules that have been switched to cards and deck building is excellent as you don't need to bother with them until they are played. And with 400 cards to choose from i am sure we will see a lot of varation.
That would be awesome if in the future, factions specific decks would be released for even more deck building !!
Tags : daemon
Hello every one
FAQ updated for 40k chaos players.
Khorne Focus !
Hello everyone !!
Daemon Codex preview of the Khorne side !
Indeed, Greater Daemons of Khorne – or any Chaos God – have received a significant improvement in the new codex thanks to 24 (yes, 24!) Warlord Traits. For Khorne, you won’t want to overlook Oblivious to Pain, which provides an additional save against wounds, as well as forcing any enemy shooting at you to risk supercharging your favourite Character in the next turn:
Fun time !!
Daemon Codex Leak
Hello everyone !!
Lots of leak about the Daemon dex on dakka by Shikaru
Only Belakor has Dark Hereticus.
Gift of Chaos.
We get a deepstrike strategem.
1 CP for 8 PL and below
2 Cp for 9 PL and above.
no other restrictions.
Brimstone horrors are 6++, blues are 5++, pinks are 4++.
Changeling lost -1 to hit for 6+++ FNP.
No changes known to kairos. Most points remain the same but there are some minor changes up and down. LOC/Kairos/plague dropes dropped.
Flamers are 12" range now
Exalted are 3 shots instead of D3.
Anything with screamers lost slashing talon but their attacks became Lamprey bite.
Eg. 2 slashing attacks 1 bite? now 3 bites.
Most of the powers are really good imo , personally love nurgle the most.
2CP Tz Strat. pick a char, 6" aura of reroll psychic test.
1CP Khorne. pick a banner, that unit charges 3D6 instead of 2D6.
1CP Slaanesh. pick slaanesh daemon unit, all units within 3inch of that -1Attack for that phase.
1CP Nurgle. pick a unit with an icon before battle. during 1 fight phase. dmg characteristtics of a plaguesword carried by that unit increased to 2
So for 3 CP, you can deepstrike a bloodthirster or for 4 CP a max unit of bloodletters , charge them 3D6" rerollable. For all the khorne users.
Insensate Rage BT have two attack profiles now. Second (new) S:U -2 1 dmg , make 2 hit roll instead of 1 if use this attack.
All BTs get a rule that for each unmodded hit roll of 6, they score a 2nd free hit.
Daemons are still 5++.
Beast of Nurgle are 5 Wounds now , and if you try to Fall Back from them (1"), on a 4+, you do a MW.
Afaik, god specific traits are the same.
Oh we are getting leaks awesome, that slaanesh stratagem that gives -1 attack seems useful, does it say to a minimum of 1 and how does it work vs say chain sword bonus attacks ?
Answer : To a minimum of 1.
Hmm. I don't think I am permitted to list all, There are usual junk ones but i will point out a few interesting ones.
Khorne: (Mons only) - 4++ Deny 1 power in each enemy psychic phase.
Khorne: 1 model. Each time you make wound roll of 6+ fr friendly khorne daemon unit within 6" of bearer, can make another free attack.
Tz: 1 additional TZ power
Tz: +1 to smite cast
Nurgle: everytime bearer kills a model in fight phase while within 7' of a plaguebearer unit , on a 4+, add a PB to that unit.
Slaanesh: 1x per game, start of phase, select enemy char within 12" roll 3d6, if exceed enemy char ld, it cannot do anything, and its abilities dont affect anything.
Bloodthirsters no change to pt, but they had some abilities addition I mentioned earlier.
LOC/Kairos drop 20-35.
Only naming the newer 3 powers for each.
WC6. Reroll a single dice roll later during ur turn.
WC5. Pick friendly tz daemon unit within 18". Until next psychic phase, +1 to wound roll.
WC8. nearest enemy model wihtin 12, that model's unit and every other unit (friend or foe) within 3' of that model , suffers d3 MW. Suffer D6 MW, if power manifested with more than psychic roll of 12+.
Wc7. Roll D6 for every unit (excluding nurgle) within 7" of caster. 4+ D3 MW.
WC6. Pick enemy unit visible within 18". -1 Toughness.
WC6 Miasma of Pestilence same as DG contagion but targets Nurgle Daemon.
WC5. Select friendly slaanhesh daemon within 18". 6+++ FnP
WC6. select enemy unit within 18 visible. Roll d6 for every model in that enemy unit. on a 6, 1 mw.
WC6. All enenmy unit -1 ld within 12 inch of psyker.
Do note that most attacks even shooting are Strength User, so +strength buffs actually are worth something now.
There is also a warlord trait for tz, with reroll 1s to wound in 9".
Get reroll 1s to hit from a DP.
S10 Exalted Flamers.
S4 Tzeentch Horrors, Assault 3 if 20+ pink horrors. (30 horrors shooting 90 S4, with reroll 1s to hit and wounds, and +1 to wound)
you can add +1 to wound .... quite interesting. Major shooting buff bubble.
And no , there is no 3++ horror.
FWIW, there are two more good generic strategem,
1) you cannot reroll saving throws but it gives a daemon unit +1 to invulnerable saves. No better than 3++.
2) when enemy psyker suffers perils of the warp, use this strategem, they take 2d3 MW instead of 1d3.
Might add more later.
Original thread : https://www.dakkadakka.com/dakkaforum/posts/list/150/747441.page
Chaos Daemon preview
Hello everyone !!
Daemon codex preview by GW !
It's good they are adding characters to the Daemon horde :
The Daemon hordes may be innumerable, but they’re certainly not faceless; the legions of each god are rich in character and follow their own arcane patterns of organisation, utilising unique tactics on the battlefield. The new Codex: Chaos Daemons is designed to balance the terrifying spectacle of a diverse horde of Daemons tearing into realspace with rules that properly reflect the personalities of each Chaos God and how their armies go to war.
let's just hope it will not end in a spam of screamers ^^