Necromunda twitch transcript
Hello there :
Tales of a Tabletop Skirmisher made a full trascript of the necromunda twitch.
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Necromunda notes from the Twitch live stream on Delque and updated Rules with Andy and Johnathan.
2 Hardback Books, main rules and gangs, inc slipcase double book Edition.
Rules updated and reformatted.
All book rules so far (not WD gangs) plus new material, world map, FAQ and Eratta.
Large background section Inc new background and Necromunda history timeline.
Gang War books will no longer be for sale.
Supplements will come out as add ons for the new books. No plans for annual rulebook compendiums.
Model status and conditions changed to be easier.
Movement and terrain rules cleared up.
Cover helps vs template weapons.
Toxin / armour save updated and clarified.
Generally, loads of rules tightened up. Very few rules actually changed in what they do.
All fighters can take Wargear, still have weapon restrictions.
Some weapon traits added, others tweaked. Weapons have some stat/modifier changes.
Beasts Lair changed with full profile.
New gang equipment like one use ammo cache or melta traps.
House sub-plots added. Use card decks or roll on 4 tables. Extra objectives, like attack a leader or use Coup de Grace with extra rewards of Creds, Rep, Exp and Tactics cards.
Bounty Hunters updated to help claim Creds and possibly stay with gang for more than one game.
Quarterly releases still coming. Might not all be gangs.
No Gang War 5. But Delaque rules will be available separately.
Minimum Tactics card deck size.
Delaque inc male and female models. A little taller than other gangs.
Long-las heavy weapon. Plus a couple of others. Nothing too big.
Gun shrouds (silencers), web Gauntlet, web solvent, digi-weapons
FW- gravgun, heavy flamer, plasma, melta
Spyker, forced psyker Brute
Spekter, drone servo skull / pet
Delaque Gang specific tactics inc moving obstacles, Intel check for auto miss, swap model positions, can’t target Chosen model, pitch black rules for rest of game.
General gangs tactics inc change attack target, 3 fighters get free shot, Chosen model may not be played, -1 BS WS and Intel on Chosen model.
Guild allies in the future. Guild representatives join gang.
Phyrr Cat models getting reworked.
DELAQUE for Necromunda :
Not to be outdone, the Necromunda team have been hard at work and can reveal the final House Gang – meet the insidious agents of Delaque:
Re-designed and re-born in glorious multipart plastic, your House Delaque gang will be available in a jam-packed kit that lets you build a host of sinister gangers armed with all manner of unique equipment – not to mention the best trench coats the underhive has to offer.
If you’ve been tempted to get into Necromunda, it’s about to get even easier. Two new books are on the way that take the content from the Gang Wars so far and compile it into a pair of concise guides to skirmish warfare in the depths of the underhive.
The Necromunda Rulebook is your essential guide to the game itself, combining the rules found in the Necromunda: Underhive boxed set with a host of content from Gang War and updated with the latest feedback from the FAQs and Errata. Meanwhile, the Gangs of Necromunda supplement contains rules for all six of the House Gangs, plus Hangers-on, Brutes, the trading post and more.
These books are your one-stop shop for rules and are perfect for both veteran fans looking for an easy reference for their battles and juves looking to take their first steps in the underhive. If you’re looking to get started, Necromunda: Underhive is still a great way to do so, but now, you’ve got the option of kicking off your first campaign with one of the other gangs who’ve joined the fray, like House Orlock or Cawdor.