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Psychic Awakening : Engine War (7th)

Tags : cute psychic awakening warhammer 40000

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Hello everyone !!!

Engine War is the seventh chapter of the Psychic Awakening saga, and it brings a whole host of new rules and models for the Adeptus Mechanicus. Today we’re taking a closer look at the book, including the reinforcements that will soon be executing the will of the Omnissiah across the battlefields of the 41st Millennium.

The Pteraxii

The Pteraxii are cyborg warriors equipped with flight packs. They come in two different units, the Sterylizors, who are honed for aggression…

mechanicus

…and the Skystalkers, who seek out the best vantage points from which to pick off targets with their flechette carbines.

mechanicus

the Archaeopter

The new kit builds three different unit options – The Transvector is an aerial transport craft, capable of delivering your infantry in speed, style and safety.

mechanicus

If you prefer bombers, choose the Fusilave and drop payloads of ground-penetrating, tectomagnic bombs that cause seismic shock waves.

mechanicus

Finally, the Stratoraptor is the ground-attack variant, soaring in to strafe targets with its heavy phosphor blasters.

mechanicus

The kit is incredibly customisable, with optional wargear and the ability to be built in flying or landed mode, with the landing skids and legs modelled in different positions.

Serberys cavalry

Only the finest Skitarii are promoted into the corps of Serberys cavalry. Once there, some of them join the Raiders, long-range scouts who excel in outflanking enemy units.

mechanicus

Others join the Sulphurhounds, shock line-breakers who smash through defensive positions, leaving no survivors.

mechanicus

Conclusion

Very cool steampunk vibe with these new models. I am more and more attracted to the different style this army is having. Honestly, the models look very cool and very jules verne-sque.

Still not a big fan of the GW metal paints ^^

/Cheers.
Bob.

created : 11 days ago

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Warhammer 40000 : Saga of the Beast review (Fluff and Space wolves)

Tags : psychic awakening warhammer 40000 spaces wolves

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Hello everyone !! The saga of the Beast arrived today. I would usually whine about UPS delay but amidst the Covid19 outbreak I even feel bad for the UPS peoples.
Still, Saga of the beast is the sixth instalment of the Psychic Awakening Series, Aka 40k the Live Update before 9th hit the store ^^. This time the person of interests are Orcs, led by Ghaz with his awesome new model and Space Wolves led by Ragnar Blackmane, the Primaris Edition !

Let's jump right into it :

Saga of the Beast Fluff



As usual in the Psychic awakening series, there is no fluff progression. its more a picture of a battlefront between sw and orcs. In Saga of the Beast this is, even more apparent as the book only narrate battles after battles always with Spaces Wolves and orcs. Each time it's a different setting and cause so it's kind of a nice read but not change of the grand scale of things ^^


I like the one where a Spaces Wolves armoured division rushes the center of a speed waaagh to fight a looted Baneblade with a belt of orcs Psycker chained to it. When the SW reached it, the whole Whaaag teleported in the unknown ^^


Another one it's an army of Orcs mercenary that betray their client an imperial world and take the planet for themselves...(so Governor consider Orcs mercs as an option

In the end, these have no meaning on the grand scheme of narrative but it was an entertaining read!

Echoes of Awakening



Used to be my favourite part, not anymore ^^But one text block is an interesting :

sage of the beast

Maybe it means new shinning spears kit ? or an exarch ? or maybe even Drastanta? I don't know maybe it's nothing will see Friday if they reveal something.

Another block worth a mention :

sage of the beast

Death guards were bound to arrive at some point don't you think ? ?

Space wolves rules/fluff



Ragnar became a Primaris after a fight with Ghazghkull Thraka on Krongar ! usual story, near-death experience, transformation.
Ragnar stats were already shown and he's at 120 points. He's quite nice if you need to mow down Primaris Infantry ^^

New Space wolves rules



-Spaces wolves gain all the doctrines (with the nerf of course) and the other specials rules common to Spaces Marines.
- 2 new rules :

Savage Fury
sage of the beast

Hunters Unleashed
sage of the beast

Wow these 2 abilities combined help a lot :

16% more hit during assault Doctrine and 16% more hit (on unit hitting on 3+) during a charge...that'a 33% hit increase on regular troops ! Savage !!

Updated Datasheet & rules

This release
-All primaries unit integrated to the SPace wolves.
-Multiple Specific characters were Primarised, like wolf priest, battle leaders, wolf lord in phobos armor... apart from the Wolf Priest all these transformations are in name only, as they are exactly the same as the standard version from other SM books.Only the name of the pieces of equipment and rules were changed and that is a bit sad...
-Primaris wolf Priest is a Primaris Chaplain but with the Healing Balm Rules as per other Wolf Priest.
-Obscuration Discipline added (no surprise)
-Litanie of Battle added as well for SW chaplain equivalent

Vanguard warlord Traits



Regular traits for a warlord in Phobos

sage of the beast

Stratagems



Three pages of Stratagems, i know that' s a lot but they incorporated all the major ones from SM dex and Chapter dex. Also you get a few SW specific like :

Touch of the wild

sage of the beast

Extra hit on a 4+ !! damn that's hot stuff for Smash Captain strategies.

Knowledge of the foe
sage of the beast

Yea ! i ate your characters ...So what?

Death grip bite
sage of the beast

Double the damage of the wolves so it's good for one CP and combine super well with Space wolves added abilities.

SW specific prayers

sage of the beast

Potentially as strong as an Orc Warchanter buff from AOS, but the targets are limited. Still, rules state that Wolf Priest know this litany besides their normal selection, so you can always use it when needed for a 100% increase in damage on basic CC attacks. A simple Intercessors Spaces Wolf unit can shred a lot of targets with this litany :


27 Attacks hitting on 2+ generating extra hit on 6+ should result in 27 hits, 9 wounds (on a 5+) with ap -1 and damage 2 that's an average of 9.5 wounds (based on a 3+ armoured vehicle) and if you compute the 4 Hammers attacks (3+ 3+ -3 damage 4) with a 52% of an extra hit that's a lot of pain.


Relics



sage of the beast

Nothing incredible they also get access to generic relics from other SM books.

That wraps for the first part of the review! The book is decent, vital if you play SW or Orcs. I grow bored of the Psychic Awakening line of books... all this milking for a few changes or addition are BOooooring !

/Cheers.
Bob.


created : 17 days ago

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Warhammer 40000 Psychic Awakening : The Greater Good, Genestealer Cults Review

Tags : review genestealer cults the greater good psychic awakening warhammer 40000

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Time for a Cult review !

Following the article on the Tau (here ). We'll review today the Genestealer Cult rules section included in the Greater Good book of the Psychic Awakening series.

Only 10 pages of the Greater Good or so are allotted to the Genestealer Cults. They get Custom Cults making, new stratagems, and a psychic table for each named broods from the codex. Also included, the ambush and Brood brother rules, amended by the different ERRATA.

DIY Cults

Instead of the 6 cults included in the codex, you have the option to build your own Cult! The Cults from the codex are all fine choice as you can see (included the one from the codex for comparison purpose.) but if you want some variety or want to try some special tactics list you can toy with the new options presented in this book. Before that check the old one so you know the competition ^^

genestealer cult review

Now the if you want to build your own cult, choose 2 powers from a list. 11 options to choose from. some goods, some bad. Build the Cult you need for your list or make a Cult enabling new optionsn, your choice! This comes at a price, as the powers presented here are weaker (even when you take 2). Also, the new Psychic Powers are reserved to the 6 Cults.

The best one are :

genestealer cult review
genestealer cult review
genestealer cult review
genestealer cult review
genestealer cult review

These 5 abilities are the best in the book IMO. Are these strong enough to change the average GC list? i don't know but I hope we'll see new variation!

I'll include the full list but truly, the one lefts are not that great :/





genestealer cult review
genestealer cult review


Stratagems

Units specific stratagems are the theme of the one included in the book. These new stratagems open new list options as you can count of a bit more on certain units. Strong but limited in scope as they only affect one specific unit or one character each time.

for example :

genestealer cult review

Evasive Driving is cool if the opponent doesn't have High PA weapons at the ready. Also, the timing of this stratagem is a nice trick, as you can force the opponent to use a lot more firepower than he originally planned.

genestealer cult review

Sanctus threat extender is good too if you want to get those pesky support characters, heavy units or even tag an objective.

note : With the number of Stratagems, it's going to take a lot of practice as a player to keep all those in mind and use them at the right moment. Rewarding decision making during the game is a good thing !!

For reference the full list

genestealer cult review
genestealer cult review

Psychic Powers

6 new Psychic powers, but restricted to named original cults.

genestealer cult review

Undermine : The spell is very strong as you can really "fuck up" the enemy plan. Still with a warp charge of 8 it's risky to count on it !
Synaptic Blast : Waaaaagh ! not very good but look fun ^^
Undying Vigor : 5+ feel no pain ? and not limited to infantry ?
Decay : -1 save against an enemy vehicle is good !
Last Gasp : meh :/
Mutagenic Deviation : Target limited to infantry, range is 12" only, and for melee attack. Still if you can make it work it's awesome !!

4 of these spells are good and can be built upon, it's a strong incentive to play with a Named Cult...

Conclusion :

That's it for the Cult review. Custom Cult making seems a bit weak to me unless you go Yolo and build all the list around what you get. Still, I think it's a better option to take a Named Cult to get et extra Psychic Power.

The second review of the Book is done now. All that left is the Imperial Guard that I'll do tomorrow. in the meantime you can check the Tau review here

/Cheers.
Bob.

created : 2 months ago

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Warhammer 40000 Psychic Awakening : Some Tau spoilers

Tags : psychic awakening tau warhammer 40000

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Hello everyone !!

GW revealed some new rules coming with the next Psychic Awakening Chapter.

Shadowsun

A new model, a new XV22 Stalker Battlesuit and off course new rules :

shadowsun tau warhammer 40000

At first, i thought they were the same weapon with 2 different profile....a bit sad but it's ok-ish i guess ^^

shadowsun tau warhammer 40000

fun if you hide him behind a XV109 ^^

shadowsun tau warhammer 40000

Yea, this new wording is spreading in all the GW games systems.

New Stratagem

shadowsun tau warhammer 40000

One model for one Cp is meh unless you have lots a big Battlesuits ^^

What do you think about this suit for the new stratagem ? :D

shadowsun tau warhammer 40000

ps : Don't go all-in on this expensive FW model. Keep in mind they announced that now GW main studio is doing FW rules for 40k :D

/Cheers.
Bob.

created : 2 months ago

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Next Week on pre-orders : Tau, Cult and Titanicus !

Tags : titanicus psychic awakening warhammer 40000

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Hello everyone !!

Next Week on pre-orders :


  • -Latest Psychic Awakening Chapter: For the greater good.

  • new games workshop release

  • -New Shadowsun model

  • new games workshop release
    new games workshop release
    new games workshop release
    This model is loaded with cool details, f three different heads, including a half-helmeted version.

  • -New Genestealer Starting box

  • new games workshop release

  • -Kelermorph
  • new games workshop release
    soon be available separately

  • -Titanicus new Starter box

  • new games workshop release

    Good starting force!

  • -New Titan chassis : the Warbringer Nemesis

  • new games workshop release

    Yea still Ugly ^^

  • - Adeptus Titanicus Manufactorum Imperialis terrain set

  • new games workshop release
    new games workshop release

    Excellent pack !!

  • - Titandeath
  • This 97-page book also details the Psi-Titans of the Ordo Sinister, including the Warlord Sinister. It’s available in both hardback and eBook editions.

  • - Cards Terminal inside models box
  • Soon, y new Titan models (starting with the Warbringer Nemesis) will be supplied with a card-style Command Terminal right in the box

  • - New Terminal pack box
  • A new style pack with terminals for a Warlord, Warbringer Nemesis, Reaver, and two Warhounds

  • - New decals sheets

  • Legios Metalica, Ignatum and Astorum

Another big week even if the Psychic Awakening hype completely left me ^^

ps : Still not received the Archaon Book (Scheduled Tomorrow by ups) so will review the book starting tomorrow.

/Cheers.
Bob.

created : 2 months ago

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Psychic Awakening Transmission : Tau, Genestealer Cult, Imperial Guard

Tags : psychic awakening warhammer 40000

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Hello everyone !!

Some more PA Fluff by gw. Click the image to see the video here or follow this link :

https://www.facebook.com/WarhammerTVteam/videos/2374090722846320/

to see it on Facebook.

/Cheers.
Bob.

created : 3 months ago

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Ritual of the Damned : Grey Knights Rules review !

Tags : psychic awakening review ritual of the damned grey knights

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Hello everyone !!!

Following the fluff review of the campaign sourcebook: Ritual of the damned (Psychic Awakening 4 or 5), here comes a quick review of the GK rules update.

Introduction


Grey Knights are notoriously considered bottom tiers when it comes to competition, so this update was much than anticipated by the player base.
Still, note that since the Chapter Approved and the points discount GK placed 3rth place at the Grand Tournament final ! . So maybe they are not that weak since the points update. Still too early to draw a conclusion but keep that in mind anyway ^^

Army Rules

Gk gets a new rule completing the now standard tryptic of Marines armies: bolter Discipline, Shock assault, doctrine. Previously they were excluded from the doctrine abilities and now they get their own with: Masters of the Warp.

grey knights new rules review

It's a new concept, a bit like doctrines but warp focused. And you can change the tide with one psychic power. Note you can start the turn with Tide of Escalation and at the end of the Psychic Phase use Warp Shaping to switch to another one.

Off course Tide of Escalation attracts the eye with the extra mortal wound.

Combining the tide of convergence with Psybolt Ammunition stratagem makes some interesting dakka ^^ (40 storm bolters shots S6, ap1, Damage 2 ). Also if you have a bunch of Psycanon (cost 7) it becomes S8 D2 with the tide and S9 ap -2 Damage 3.
I am not sure it's enough but that's a start! but I think Draigo is even more important now. Because you really need to reroll those Psycanon shots hitting on 4+ (with -1 for moving).

Stratagems

Still, no stratagem for infantry to ignore the Movement malus with Heavy weapons :( But! Terminator a get a stratagem grating +1 to hit any phase! They get big guns never tire, Steady advance for maximum Dakka with bolter discipline. A few new tanking stratagems. Honestly, the Stratagems are good!

grey knights new rules review
grey knights new rules review

Psychic Discipline

6 New powers to play around, it's very important considering the number of psyker you have.
grey knights new rules review

One extra command point is good and nearly free, Armoured resilience is strong combined with tide of shadow and one of the tanking stratagems for super sturdy infantry.

The shooting rerolls power is really strong too, even if you have to be within half range.

Special note: Edict Imperator, seem weird at first but if you want to play the skirmish it's awesome. Also useful to use after a deepstrike, shoot and move back on the objectives.

Good list!

Chaplain Litanies

grey knights new rules review

AT LAST ! Intonement for guidance, ignore hit and ballistic modifier when shooting !!! Work on 3+ and must use it at start of the turn but still better than nothing.

Prayer for Fnp 5+ is also very good if you want to mitigate Mortal Wound spam. Maybe there is something to do with Tide of shadows, Redoubtable defence, armoured resilience and Litany of faith. Place 10 terminators in an important position, stack the buff (360 pts with 2 Psycanons) and profits ^

Still, even without this silly combo, the list of prayers is very good. Hard to go to war without a Chaplain now!

Conclusion

Without being too optimistic the GK supplement is nicely done! they are a lot of good synergies and units that are not as expensive as before. I am not sure if it's really strong but I could see myself playing them...

/Cheers.
Bob.

created : 3 months ago

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Psychic Awakening : Ritual of the Damned review (Fluff Part)

Tags : review ritual of the damned psychic awakening

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Hello everyone !!

Today, Ritual of the damned, last instalment of the Psychic Awakening series goes on pre-order. This book regroups fluff and rules for Dark Angels, Grey Knight and Thousand sons.

Introduction

The book is hardcover, 86 pages, usual GW quality. 20 pages of fluff, 30 pages of dark angel rules, 10 pages of GK and 8 pages for thousand sons.

his review will focus on the stories present in the book. one part for the setting and one for the event presented in the Ritual of the Damned.

Setting

We are still after the emergence of the Great Rift off course and the book present the situation for the 3 factions in the book

Thousand sons

Magnus got Prospero back, rediscovered treasure hidden there and started to rebuild the city! He's hellbent on doing the right thing this time and help the human race tap in her psychic potential and achieve it's potential !! Also, the Cicatrix Maledictum multiplied the number of psykers everywhere.
Also Sortiarius planet is still under Magnus control, it's a Daemon world with tides of chaos energy everywhere and protected from planetary assault by hidden rituals.
With Prospero and Sortiarus united, Magnus took control of " multitude of worlds across several systems". He also asked the Rehati (Thousand sons most powerfull) to summon all TS sect to him. 12 responded other not. All sect leaders were assassinated by Magnus( so he keep control).
Then a make a Warp Call to all psyker in the universe, promising safe haven for his fellow psykers. Then they will be accepted and instructed to form a society Magnus envisioned 10 000 years before.
Also even if the number of psykers is increasing at an alarming rate, this is not enough for Magnus as he wants to make a super cool ritual to speed things up. Btw : the ritual need 999 volunteers for sacrifice ^^

ritual of the damned

Grey Knights

-Stretched thin since the Cadia fall.
-Lots of planets too tainted to save.
-They feel bad because they failed to prevent Magnus return.
-GW know that allow Magnus to operate in real space is too dangerous.
-They intercepted the Magnus calling to all the psykers.
-Built an investigation forces : Stern + 3th Brotherhood + paladins + purifiers.
-Internal debate about contacting the Dark Angels and asking them for help.
-Choir of Titans most powerfull psykers sacrifice themselves to send a message to the DA.
Edit forgot the most important thing : Increase in the number of Psyker mean a increase in the number of recruit GK are doing
That seems interesting and could be used to increase the size of the GK forces.

Dark angels

They were scared that Guilliman would find their big secret. Then the Primaris posed a security problem, even with Gene-seed from the Lion without initiation about the DA secrets it was problematic.
Azrael faced the nagging question of when one would be initiated into the inner Circle. In the end the First Primaris in the inner circle was a Deathwing member that crossed the Rubicon.
Then they received the GK calls for help and decided to send the 5th + Deathwing and Ravenwing support.

The events in the book

While the setting was somewhat interesting the events narrated in the Ritual of the damned are a bit dull.

Magnus start a ritual that could destroy the galaxy with the human race becoming a Psychic Race !
Gk and DA are going to storm Sortiarus (with 2 company wtf ?) and prevent this to happen.
Plan is DA drop first outside of Tizca(Tizca town that was TP to Sortiarus as some point in the timeline) and draws daemons to them. The landing zone is near a temple that seems to source the magic planetary defence. Once the DA draws enough attention, the GK learn by stern drop inside Tizca and destroy the ritual.

Battle happens in a familiar Space Marines way, desperate time, lots of enemy, trickery, Kaldor Draigo teleporting to save the day, Dark angels extracting too early and abandoning the Grey Knights ...ok it was a Tzeentch trick.
When everything is lost, Kaldor, stern and last GK make a warp beacon and ask for an orbital bombardment on their position. Everything goes boom, Person of interest on both side survive.

That's it for the storyline ...a bit weak and bland but heh...

"Echoes of Awakening" transmission

Maybe my favourite part of these PA books :

ritual of the damned
ritual of the damned
ritual of the damned

Questions ? just ask
Will try to do small review on the rules part.

/Cheers.
Bob.

created : 3 months ago

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Merry Christmas Reveals from GW :

Tags : psychic awakening warhammer 40000 aos

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Hello everyone !!

Psychic Awakening : The Ritual of the Damned Begins!

christmas reveal

For the Dark Angels, this book brings the Chapter into line with recent Space Marines updates, and also includes lots of juicy new rules content, especially for Deathwing and Ravenwing commanders.

The Grey Knights get plenty of new tricks too, including a particularly powerful new ability called Masters of the Warp, which rewards you for taking a dedicated army of Grey Knights, channelling a specific aspect of the warp to provide an army-wide bonus.

The Thousand Sons can now dedicate their Sorcerers to one of the nine Cults of the Legion – a callback to their arcane roots on fallen Prospero – providing them with a plethora of new tactical options.

We’ll have more news on the book closer to its release.

Dark Vengeance Made to Order

Wow Dark Vengeance, Legendary ^^

christmas reveal
christmas reveal
christmas reveal
christmas reveal

War in the Clouds

2 ne heroes, one new box, 2 new battletomes.

christmas reveal

Is that too much Dakka ?

christmas reveal

/Cheers.
Bob.

created : 4 months ago

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Warhammer 40000 : Next Psychic Awakening release !

Tags : warhammer 40000 psychic awakening

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Hello everyone !!

The 3 next PA books were announced today :
-Ritual of the Damned
-The Greater Good
-Saga of The Beast

Each book will be accompanied by an epic champion to lead the charge in this terrible age. These legendary heroes will include reborn, reimagined and brand-new characters

Also : Teaser for Rituel of the Damned.

/Cheers.
Bob.

created : 4 months ago

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