Warhammer 40000, Primaris Imperial Fist Characters : Tor Garadon

Tags : space marines imperial fist warhammer 40000

Small thumb capture du 2019 09 18 15 41 08

Hello everyone !!!

Warhammer 40000 Imperial Fist Character floating on the internet.
It's nice buff bot with the signum and a super deadly in melee (even more against Vehicle.)

A bit bland maybe :/

Source : Cm Valrak, Reddit, Mails ...


created : 2 days ago

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Warhammer 40000 Raven Guard Review

Tags : space marines review raven guard warhammer 40000

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Hello everyone !!

Today on pre-orders are 2 new codex supplements for Warhammer 40000 Space Marines Armies. Raven Guard and Iron Hands, this post is about the Raven Guards. I mean who doesn't love Space Ninja?


This codex is a thin(80 pages) hardcover book. It's standard GW quality so there is nothing wrong about it.
The 3 main parts of the book are The fluff, the model's pics and the rules!
If iron Hands codex was the hammer this one would be a scalpel ^^


The first 40 pages of the book are dedicated to the Chapter presentation. It's quite complete with a lot of details on the different companies and units. There are also details on the what happened at isstvan V, Ravenfall, the Genetic Manipulation Corax tried to do and some other stuff. Decent fluff.


Raven Guards codex rules review preview

Yea sure Precognition

Raven Guards codex rules review preview

It's always hard to swallow that Near Precog Primarch were at Isstvan 5 ^^

An army of Heroes !

In this section, we are shown different Space Marines Models Painted in black ^^


One new general ability, a few warlords traits, some relics, more stratagems, and 6 psychics powers.

Surgical Strike

Raven Guards codex rules review preview

This power is at the Heart of a Raven Guard game plan ! Snipe/take out Aura & buff bot and then clear the rest of the army. it's a sound plan considering the amount of popular buff combo. Still, I am not sure that +1 to hit and wound is enough to allow this plan. But it' a good start !

Warlord Traits

There are 6 extra Traits that you can choose from.

  • No overwatch on the warlord (it's Shrike one)

  • Redeploy one inf unit and infiltrate

  • Buff bubble : Run and Charge within 6"

  • Unmodified 6 deal 1 additional mortal wound

  • Fly when falling back, charge and shoot after fall back

  • Teleport your warlord once per game 9" from ennemy

Off course the Run and Charge is strong but the No overwatch is super handy to tie in strong firebase


2 list here, one for Raven Guards: Relics of Ravenspire and one for Successor & Raven Guards: Special Issue Wargear.

Relics Of Ravenspire

  • Ebonclaws : ap-3 d3, reroll wounds and one extra attack (replace 2 LC)

  • Shadow armor : Ignore ap if ap is -1 and unmodified hit rolls of 1 2 3 always fails

  • Raven Skulls : One reroll per turn

  • Raven Fury : Jump Pack, run and charge, reroll charge and Mw on 4+ during a charge

  • Ex tenebris : Assault 3 stalker bolter, can snipe, +1 hit, ignore cover

  • Super Knife : s+1 ap-2 d1, 1 extra attack, Damage 3 vs Characters

Raven Guards codex rules review preview

Yea nothing crazy. Still, Ex tenebris is decent to snipe frail target.

Special Issue Wargears

Mantle : 5+ FNP
Artificer armour : 2+/5++
MCW : +1dmg to one weapon
Digital weapon: one extra attack dealing 1mw if hit
Magic Cloack : 3+ invul in terrain ^^


Raven Guard have a good selection of Stratagem ! you are going to need CP a lot I think.

2 pages of Stratagem, most interesting are :

  • Infiltrators 1cp : before first round, free move but must end more than 9"

  • Raven Blade 1cp : Choose one ennemy unit, reroll charge on it

  • Lay Low the Tyrants 1cp : +1 to wounds against Characters or Non vehicule with 4 wounds or more

  • Remain unseen 1cp : Choose one unit, If you didn't shoot with the unit, it get -1 to hit. Kind of cool to hold an objective

  • Ambush 1cp : Infiltrate at the end of the movement phase

  • Strike from the skies1cp : One jump pack unit can run and charge and +1 to charge distance

As you can see you have a large selection of Infiltration and Movement tricks. Can you pull off assassination and stuff with them? it's all about your skill to play the game so in a sense it's interesting.

This Stratagem is going to be great with Smash Captain or JP units going after sturdy target.

Raven Guards codex rules review preview

let check the Umbramancy Psychic table now

Umbramancy Psychic

There is one effective combo here: Envelloping Darkness. Prevent Overwatch and minus 1 to hit roll. Then use Shadowstep to Teleport back to safety, or charge, or do something cool. It's vital if you plan to charge into an Iron Hands bastion waiting for you with a 3+ reroll 1 overwatch salvo.
Raven Guards codex rules review preview

That's it for the Raven Guard rules lets check the unit now!


Kayvaan Shrike

Raven Guards codex rules review preview

He's a quite strong actually, very good pistol sniping and dealing extra mortal wounds on 6+ (so 5+ against characters). Powerful charge potential, 7 attacks on charge with +1 +1 to hit and wounds vs characters, stack nicely with lay low the tyrant for another extra +1 on wound rolls. As the claw allow wound reroll at worse it's 3+ with reroll.

Chapter Master bubble and Charge reroll bubble help as well.

Conclusion, good stuff & Combo

Target Sighted Stratagem from the Space Marines codex is vital, it will cost 3CP but allow Stalker Intercessor to snipe and deal extra mortal wounds on 6+ (so 5+). It's expensive but with the new Stalker bolt rifle, you will get a lot of value out of it. Don't forget to split shooting if you need to.

Scout Squad with sniper rifles and camo cloak they are not very expensive, they infiltrate, shoot at 36", Snipe, deal mortal wound on 6+, get a 2+save in cover and -1 to hit. If Dev doctrine is up you also get Ap -1

Eliminator Squad Off course Eliminator are awesome with Raven Guards. They are Amped up scout ! At 63 points only per unit they are always a good investment.

To conclude, the game plan for Raven Guards is removing Characters asap and charge in with: Smash Captain, Vanguards, Phobos ....

Any question ? ask away !


Space Marines Review Navigation
Warhammer 40000 Space Marines Codex 2019 Review
Warhammer 40000 Ultramarines Codex review

Warhammer 40000 White Scars supplement codex review

Warhammer 40000 Iron Hands Codex Review
Warhammer 40000 Iron Raven Guard Review

created : 5 days ago

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Warhammer 40000: Iron Father Feirros

Tags : space marines warhammer 40000 iron hands

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Hello everyone !!

Short presentation of Iron Fatehr Malkaan Feirros ! :

Iron Father Malkaan Feirros is one of the oldest living warriors in the Iron Hands, and once even counted the current Chapter Master, Kardan Stronos, as his pupil. He has been a leading voice on the Iron Council – a conclave comprised of the Chapter’s Iron Fathers – for longer than anyone can remember, and through him the values held by the Iron Hands are kept in balance.

Feirros has long believed that to sacrifice all emotion in favour of cold logic is to make the same mistakes that have plagued the Iron Hands since the loss of their Primarch Ferrus Manus. To that end, he has resisted the level of bionic replacement so readily embraced by many of his battle-brothers. By contrast, when the opportunity to cross the Rubicon Primaris was presented to Feirros, enhancing his strength and endurance through biological rather than mechanical means, he took the plunge without hesitation.

Also he's the one cutting the Hands of the Iron Hands ^^

Moar Buff

iron hands

iron hands

iron hands

iron hands

iron hands

Combined with the Iron Hands already impressive buff bubble it's starting to be meta bending ^^ I'll do some math when I review the Codex (Saturday) but the Iron Hands tank are super sturdy ^^

Bob !!

created : 8 days ago

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Warhammer 40000 : Iron Hands & Raven Guard + Primaris reinforcement on pre-order next week !

Tags : space marines warhammer 40000

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Hello everyone !!!

On pre-orders next week :

Codex Supplement: Raven Guard

Sons of Corax :
providing you with a detailed background and military organisation of the Chapter, you’ll gain access to psychic powers from the Umbramancy discipline,** unique Relics of the Ravenspire, new Warlord Traits and much more besides!

raven guard iron hand codex supplement new models

I am a bit scared of what inside this codex to be honest. If you remember my review of the White Scars codex i was a bit disappointed with the content. I hope it's better on this one.

Still having some background on the space marines Ninja is kind of cool.

Raven Guards Upgrade and Transfer sets

raven guard iron hand codex supplement new models

hoho nice hair cuts ^^

Kayvaan Shrike

raven guard iron hand codex supplement new models

Chapter Master, Kayvaan Shrike will cater for all your re-roll-based needs (and we all have those needs), and he’s an expert at leading Vanguard and Jump Pack troops, so will make an excellent leader for your Raven Guard when taking the fight to the enemy. Of course, having crossed the Rubicon Primaris, Kayvaan Shrike is an absolute powerhouse in combat too!

I get a Manga styling out of this one. I wonder what the future Primaris assault squad with jump pack will look like.

Codex Supplement: Iron Hands

Codex Supplement: Iron Hands is packed with everything you could ever possibly want to know about the Sons of the Gorgon. In battle, your Iron Hands psykers will also be able to master the Technomancy discipline,**** while your characters can make use of bespoke Warlord Traits, Relics of Medusa and loads of other thematic abilities.

raven guard iron hand codex supplement new models

Primaris Upgrade and Transfer Set

raven guard iron hand codex supplement new models

Cybernetics !!!

Malkaan Feirros the Iron Father

As a Master of the Forge, Feirros is able to repair vehicles as the battle rages about him, but he is a warrior first and foremost. Feirros can effortlessly cut foes down with his shoulder-mounted artificer heavy bolter, Gorgon’s Wrath, and hew any who dare to draw within reach of his cog-toothed axe, Harrowhand. If you’re looking for an incredibly capable all-rounder to lead your Sons of the Gorgon to battle, accept no substitute.

raven guard iron hand codex supplement new models

Vanguard Primaris Lieutenant

raven guard iron hand codex supplement new models

Because we neeeed those Lieutenants!

Eliminators with Las Fusils !

raven guard iron hand codex supplement new models

At last !! Anti tank has come !!

Next weekend will all be about the Space Marines! I just hope Raven & Iron codex will be better than the White Scars one :/


created : 12 days ago

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Warhammer 40000 Space Marines Codex FAQ / ERRATA

Tags : space marines faq warhammer 40000

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Hello everyone !!!

Space Marines, Ultramarines and White Scars Codex FAQ / ERRATA.
ERRATA for other Codex (Blood Angels, Space wolves, Dark Angels, ....)

Space Marines Codex FAQ
White Scars Codex FAQ
Ultramarines Codex FAQ
Other Chapters Errata

Notable INFO

Q: Does adding an Officio Assassinorum model to my
army with the ‘Operative Requisition Sanctioned’ Stratagem
prevent the rest of my army from using Combat Doctrines?
A: Yes. Note that this model remains part of your army if
it is destroyed.

Q: If an Impulsor unit moves and a unit embarked upon it
disembarks as a result of the Assault Vehicle ability, can that
disembarking unit then move?
A: Yes.

Space Marines Review Navigation :
White Scars Codex Review
Ultramarines Codex Review
Space Marines Codex Review


created : 18 days ago

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Warhammer 40000 : New Rules for Non-Codex Chapters!

Tags : space marines errata warhammer 40000

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Hello everyone !!!

Bunch of errata was released today :

1) add all the new units to BA, DA, SW
2) Deathwatch get the Repulsor Executionner !
3) BA, DA, SW get profile update for weapons, reiver and Gravis armor.
4) Shock assault added
5) Special Ammunition don't get Bolter Discipline.
6) All Heretic SM get +1A on charge as well.
7)Named heroes from SM codex are added as a pdf (nice)
8) BA, DA, SW get drop pod back !!!



New units

It's good everything was updated


created : about 1 month ago

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Warhammer 40000 White Scars supplement codex review

Tags : review white scars space marines warhammer 40000

Small thumb smpreorderpreview aug4 ws codex12knjvre

Hello everyone !!

Following the review of the huge space marines codex (link), here come the white scars supplement.


This codex is a thin(70 pages) hardcover book. It's standard GW quality so there is nothing wrong about it.
The 3 main parts of the book are The fluff, the model's pics and the rules!
I book is very small even smaller than the Ultramarines supplement. (


The first 30 pages of the book are dedicated to the Chapter presentation. It's quite complete with a lot of details on the different companies and units. There are also details on Chogoris, the Khan is disappearance. Some fight between Scares and Red Corsairs. It's interesting but I didn't find any big reveal or anything.

Note: Lots of amazing artworks !!!

An army of Heroes !

10-12 pages of Painted models.
White Marines are beautiful but none of the new Primaris supports the White Scars style! so it's a bit sad :/


One new general ability, a few warlords traits, some relics, more stratagems, and 6 psychics powers.

Devastating Charge

Devastating Charge is a new rule that is added to your army if it has the White Scars keywords.

White scars codex rules review preview

The rule is strong for sure, one more damage per attack on the charge. When Marines already gain 1 attack for charging and White Scars can run and charge you are guaranteed to hit like a truck.

One Marine with a Chainsword with the doctrine up and charging is :
3 attacks, with AP -1, dmg 2.

Best way to maximise this buff? A large number of models generating free attack and extra wounds on the charge. One assault squad with 2 Eviscerators is 172 points only ! and that brings a lot of pain but in turn 3 :/

The main problem will be reaching Assault doctrine while benefiting from Devastator and Tactical doctrine on the previous turn.

Warlord Traits

There are 6 extra Traits that you can choose from.
honestly, they are not that great :/
I think I would always choose Imperium sword from the marines dex (reroll charge dice.s, +1 S&A on a charge) or maybe Master of snares (prevent Fall back on a 4+)

White scars codex rules review preview


2 list here, one for White Scars and one for Successors Chapter Special Issue Wargear.

Relics Of Chogoris
Mantle: +1 casting spell
eyes: One friendly white scar unit ignore cover
Banner: +1S while withing 6''
Wrath of the Heavens: Move 16" bike with "fly"
Scimitar : +1 -3 dmg2 on a 6 +1dmg
Plume of the runner: +1 run and charge within 6 of the bearer
Khan lance (only for khan on a bike): S*2, ap-3, Dmg d3

Special Issue Wargear

Same as ultramarines with a few difference :
Cyber eagle helm: Overwatch on 5+ within 6
Bolts: one attack S7 ap1 dmg 1d6


There is no stratagem that allows getting faster to Assault Doctrine :/

From the Space marines codex :
Big guns never tire will be useful if you want to do a first turn rush with a Speeder unit (ignore malus to a heavy weapon)

Chapter Master
There is no chapter master option the White Scars codex so you'll need 2Cp if you want one.

2 pages of them and some of them are quite good :

-Born in the Saddle: Run and shoot with bikers
-Wind swift: Move twice (but can't do anything after)
-Hunters Fusillade: Transform heavy weapons and rapid-fire weapon into assault weapons. (very good on Speeder units)

So, in a nutshell, you can first turn transform 2 speeder unit in rush bomb to swoop 20" and shoot without malus.
Then on turn 2, you can transform heavy weapons into assault weapons for benefiting Tactical doctrine on heavy weapons.

let check the White Scars Psychic table now

Psychic Discipline

White scars codex rules review preview

Some cute spell-like Blasting gale (no run and charge with one dice), Storm wreathed protect one unit from Overwatch and deal a few Mortal wounds (with luck),
ride the winds is a bit overkill but allow some super far charge, move 14 run 6 +2 and charge 2d6+2 = for 31" average threat range ^^ (White go Faster now !)


Only 2 units present in the book, no chapter master, no bike squad as troops or some interesting twist on units.

Kor'sarro Khan

Primaris, Not on a bike, Not a chapter master :/

White scars codex rules review preview

Cool "for the Khan" rule but with a 6" move and 6" aura it's pretty hard to apply. Maybe tuck him in an IMPULSOR with 5 intercessors and support real White Scars unit

cost 105 pts

Khan on Bike

Interesting take it's a captain with a spear on a bike. There is no option but the basic setup is nice, +1 SV vs melee, with the right warlord trait and chapter master he should be 7 attacks on charge! '(Nice smash captain !)

White scars codex rules review preview /> Bike

I don't understand why there are no White Scars bikes units in the codex, they could have a different one (with special rules), or in troop or Elites?
It feels very bland.

Looking at the Space Marines Codex, one bike is 23pts and Assault Bike is 49pts. I am not sure yet what is the best set up but I think you want bikes

White Scars conclusion

I'll be honest this codex feels super lazy, there is nearly nothing in this book :/. It's been a long time since GW made such an obvious (to me) cash Grab.
The codex premise is this Assault Doctrine but there is no option to use it earlier than the third turn, now way to apply it on a unit as Ultramarines do. You are going to need loads of CP but have no good compo to have them.

Maybe I am too hard but I am not impressed by this book at all :/

That's it for the white scars !!
As usual, ask a question here!

Be sure to check The 2019 Space Marines Codex review or the The Ultramarines Supplement codex


created : about 1 month ago

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Dark Angels Primaris Flyer

Tags : click bait space marines dark angels warhammer 40000

Small thumb darkangel

Hello everyone !!!

They were already on the radar since this post :
But it could have been a simple conversion article in the next WD. Now considering this ad it's quasi certain that Dark Angels Primaris are coming!

Yea i know, still not a Space Wolves but better than nothing ^^


created : about 1 month ago

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Warhammer 40000 Space Marines Codex 2019 Review

Tags : review space marines warhammer 40000

Small thumb smpreorderpreview aug4 sm codex4ihjvfe  1

Hello everyone !!

This morning I had the pleasant surprise to see UPS deliver the new Space Marine codex 2019 to my doorstep. To be honest, I mostly focused on the Rules part of the book and will do an update with the fluff later if i have the chance (after I have reviewed the White Scars and Ultramarines Codex).

General Rules

The new Space Marines codex introduce a large number of special rules affecting all units.

Angels of Death

Angel of death regroup 3 rules that affect all the units in the codex, yes even vehicles get the Angels of Death benefit.

And they shall not know the fear
Reroll morale dice, nothing new here.

Bolter Discipline
Started as a test rule and now it's part of the codex. The rule allows bolt rapid-fire weapon to make the double number of attack if: Target at half range, Up to max range if shooter not moved, the firing model is a bike, terminator, centurion or dread.
So bikes always get 4 shots now, same as Terminator, or Stormbolter on a dread. Also, note that each centurion have 12 hurricane bolter shots ^^
It's a good rule that helps marines a lot and will have even greater effect with the new doctrine, the Ultramarines mini dex and some other stuff we will look later in the review.

Shock Assault
+1 attack when charging, charged, heroïc intervention. It's good for the Smash Captain and a bunch other of melee units. Again, Shock assault in combo with Doctrines, Chapter traits and stratagem is going to help a lot.

Let's talk about these doctrines then!

Combat doctrines

in our wildest dream, we couldn't have imagined an army-wide buff like this ^^

warhammer 40000 space marines codex review

So with careful preparation (or list building), your weapons get -1 AP when you need it. Off course starting the games with the Devastator Doctrine incite to build an army with loads of heavy weapons to use the Combat Doctrine from the start. Combined with the New Stalker Bolt Rifle (36''/h1/s4/ ap2/ Dmg2) on a very good troop choice it's quite powerful ^^ (did I mention eliminator yet?)

But don't discard the other 2. With bolter discipline and Tactical Doctrine, the amount of Ap -2 dakka that intercessor can do is interesting. Even the Special Issue Boltgun reaching AP3 is great for double-tapping !! Combined with new Chapelain prayers granting +1 to wounds rolls and the sternguard veteran stratagem granting the same it's 3+ to hit 2+ to wounds and -3 save.

The assault Doctrine applies to melee weapon and pistol, I am not sure it's enough, but intercessor charging or being charged are 3 attacks with -1 rend and one extra bolt pistol attack with -1 rend in latter turns. 30 3+/4+ ap-1 are somewhat interesting if you can pull it off (i mean having the doctrine up at the right time). Off course again, the big combo is going to be with the White Scars getting +1Damage on melee attacks if this doctrine is active.

In a nutshell, The Doctrines are awesome!! I really think it going to help get Space Marines army back on the meta with more than a Static Gun line.

Chapter Tactics

Another great improvement is that Chapter tactics apply to everything but servitor if you are battle forged. (even vehicle)

warhammer 40000 space marines codex review

A lot of good stuff here, Salamander looks strong as well as White Scars and Imperial Fist.

Let's take a second to look at the IF Chapter Tactic, you ignore cover and score an extra hit on bolt weapons. With the devastator Doctrine, it's a 33% swing in your favour if your target is in cover. A barrage of Heavy weapons negates so much of the opponent's deployment. Stacking it with Chaplain buff (+1 to wounds or +1 to hit), reroll aura, and stratagem it gets bonker good.

On the Paper the UM feel a bit weak but I guess it's because the ultramarines mini codex is super good ^^

Hot units

Off course this codex brings new rules and new units, so who is a hero now? I am not going to describe each unit in the book (there are too many) but select a few that get interesting in this new dex.


warhammer 40000 space marines codex review

18 per model, las fusil at 15 or bolt sniper at 3 (heavy support).

Las fusil is 36'', s8, ap -3, dmg 3. For 99pts you get 3 of them. Also, you can equip the sergeant with a bolt sniper or carbin to reduce cost and use him as a spotter for +1hit and +1 wound (87points or 89pts with a carbine).
Even the low-cost setup with 3 bolt sniper is good at 63 points. 3 forms of ammo the option to lose one-shot for +1 +1.
Did I mention they get to infiltrate and have camo cloak for a 1+ in cover ^ ^?

No change to his stats
This codex introduces Prayers in the form of a 3+ roll you can make at the start of each battle round. Each Chaplain knows the good old Litany of Hate (so it's a nerf because now you have to roll to use it) + 1 from a list of 6 :
+1 to hit with ranged weapons (one unit)
+1 to wound with ranged weapons if the target is the closest (one unit)
5+ FNP against mortal within 6''
Extra attack on a 6 in melee (aura 6'')
+1 attack, strength, dmg (self-buff)
+2 charge roll within 6'' and pile in / consolidate 6''

it's good because give some buffing to range attack, works on a tank. An HellBlaster Squad with HeavyPlasma incinerator on overcharge during Devastator Doctrine


Do you remember the time we only had Tac squad and Scouts in troops?
Now there are 5 choices, intercessors are awesome with the Doctrine and the new Stalker riffle.

Infiltrator and Incursor have standard Primaris stat but they bring tech piece that you could need. They also are both Infiltrators that can start on objectives from the start and give serious mobility if you play a static gun line.

Incursor can get one mine for 10pts that deal 1d3 MW and 1d3+1 on a vehicle it's one per unit max. ignore cover when firing and hit roll modifier or BS modifier.

Infiltrator didn't change much, but you can have a comm array instead of a Helix adept. Comm array makes the unit always in the range of aura from Phobos Captain and Lieutenant.

Drop Pods

Still, no Primaris inside, no terminator or dread version but they can drop turn1 in matched play and ignore tactical reserve rule. You have to disembark 9" from enemy now so not in range for a half range Melta shot.
I am not sure it's still good but at least it's an option.

warhammer 40000 space marines codex review

It moves fast, fly, can transport 6 Primaris( no Gravis armour) and allow to disembark and shoot. Price is 79 before options. (options are 18pts).
One of the options is a shield dome granting a 4++. That's a tough nut to crack ^^ (t7 / 11 wounds 3+/4+).
A bit sad you can't transport 10 marines or Gravis but heh :/

Repulsor Excecutioner

Ok, it's expensive(around 300 full fitted). But with Devastator Doctrine nearly all his weapon gain -1 rend. It can transport Gravis armour so it's extra value.
It can move half and shoot twice his main weapon and this is crazy. With support (chaplain, CM, Lieut..) you can get super reliable fire-base that removes threats from very far ^^

Cowboy Dread
warhammer 40000 space marines codex review

90 + 41 for flamer set up or 90 + 46 for autocannons (6shots). For the price it's good, each turn you get 3 heavy bolter shot, 6 stubbers shot, D6 Fragstorm and 6 auto-cannon or 2d6 flamer. With a golden first turn thanks to Concealed Position and Devastator Doctrine.
He gets 5 attacks on the charge S14 Ap -3 D3! move 10" and can start the game 9" away from you.

Thunderfire Canon

No change but Devastator doctrine, Chaplain support, reroll aura and Imperial Fist Chapter trait. All this allow strong long-range bombardment that ignores LOS. All this also apply to Whirlwind!

That Wrap the unit section, but it's not exhaustive. Sternguard benefit from the new doctrine and combined with a stratagem that grants a +1 to wound. Speeder and bike have a lot of nice tricks too.
Also making melee army should be doable (maybe ^^)

Relics / Strat / Traits

A lot of options again

Warlords Traits

-6 generics
-6 for Phobos armour (^^)
-and 8 chapters specific

minus 1 bravery for ennemy within 6"
Reroll charge + 1 S & A
Fnp 6 and 1 wounds
+1 A withing 6 of friendly +1Hit and Wound vs Enemy Character
-1 AP on a 6 (within 6'' aura)
Obj sec and auto pass morale within 6''

Make a free move after shooting
Redeploy one unit
bonus move and charge
Minus 1 to hit
One Friendly Phobos unit gets +1 to hit.
1 Bonus dmg to warlord ranged weapons.

It's funny because Phobos characters have no equipment options (because of models I guess) but have specific Traits.

Chapter Specific
Ultramarines: get commands points back on 5+ (once per turn)
Imperial Fist: +1 Save in cover against AP1 weapons within 6"
White Scars: Mortal wounds on a charge.
Raven Guard: No Overwatch on the warlord
Salamanders: +2S to the warlord (Smasssssh Captain !)
Iron hands: Extra attack on 6
Black Templars: Heroic Intervention 6"
Crimson Fists: Raise dead on a 4+ with 1d3 wounds the first-time Warlord dies.


15 relics! nothing super original here.
Note there is a Phobos camo cloak that inflicts -1 wound roll.
An assault 4 bolt rifle S5 Ap-1 D2
Teeth of Terra is S+1 Ap-2 D2 and +3 Attacks ^^

Psychics disciple

There is now 2 list available : Librarius and Obscuration
warhammer 40000 space marines codex review

warhammer 40000 space marines codex review


As usual, there are loads of them, the novelty is Adaptive strategy allowing to rewind the Doctrine but its once per battle only!
For 1 command point, you can go back 1 step on the Doctrine ladder!


That's it for the review of the Warhammer 40000 Space Marines Codex 2019. It's a good codex for sure, the power jump from the last one is huge. After reading it I feel there is too much stuff. I am sad as everyone when models get removed but yea it's a bit too much right now. My second gripe is the lack of options for the new Primaris range.
Apart from this, the codex is great, loads of options, interactions and cute combo. I am not sure it will be enough for the competitive scene but it should if you are playing gun line.

That's it!

Any questions ? drop it in the comments.

Be sure to check The Ultramarines Supplement codex or the The White Scars Supplement codex


created : about 1 month ago

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Warhammer 40000 : Space Marines next week pre-orders

Tags : space marines warhammer 40000

Small thumb preorderpreview aug11 feature4ujje 1 320x320

Hello everyone !!!

Next week on pre order is Week 2 of the Primaris release :

new space marines primaris release

new space marines primaris release

The Invictor Tactical Warsuit

new space marines primaris dreadnought rules

If you exclude the open cockpit The model looks really good even the Heavy Bolter / Pistol is interesting. Arms, weapons and more can be positioned however you want or left unglued for free move !

Plus there are a lot of customisation options in the box to make your Invictore look unique.

I really hope someone on Shapeways starts soon on a closed cockpit!

The Captain and Librarian in Phobos

new space marines primaris dreadnought rules
new space marines primaris dreadnought rules

Warhammer 40000 Shadowspear box was released last spring and now you can order the Primaris Librarian in Phobos armor and the Primaris Captain Phobos armor.

Primaris Lieutenant from Wake the Dead

new space marines primaris dreadnought rules

Wake the dead is the Eldar / Primaris box and included a lieutenant armed with power sword ! next week you will be able to get it separately.


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