Warhammer 40000 daily : Battlefield Size is changing !

Tags : warhammer 40000 warhammer tv

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Hello everyone !!

Warhammer 40000 daily.
Watch the stream here.

The game is scaling pretty well now

There are 4 sizes to games now : 500, 1000, 2000, 3000. You can off course use in between value.
Rulesbook now supply multiple table to help you set up a game of anysize.

9th rules reveal Warhammer 40000
9th rules reveal Warhammer 40000
9th rules reveal Warhammer 40000

note : Terrain size is made to be a multiple of a kill team board. Off course these size are minimum so if you have a 6*4 table you are still fine.

Mission for everyone !

each Warhammer 40000 size have a mission table that you can roll from.

9th rules reveal Warhammer 40000
9th rules reveal Warhammer 40000

from the stream

-They have big plans for Kill Team in the future.
-The studio wants to have a fundamental difference between combat patrol and kill team. Combat patrol is small in size but feels like 40k.
- The focus of the 9th is to give a "cadre" of playing everywhere on the planet. So you can show up anywhere and expect to play normally.
-They have really worked a lot on the 4 sizes so you can enjoy the game at a smaller format!


created : 1 day ago

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Warhammer 40000 : Command Points details and Detachment rules in 9th

Tags : 9th command points warhammer 40000

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Hello everyone !!!

Sorry, I missed the Twitch today. Anyway, WHTV released some new info about the Command points et detachment :

  • Command points is now based on the army size :
  • Warhammer 40000 9th

    Both players gain the same number btw

  • New Detachment Meta
  • Instead of earning you Command points, each Detachment you take will instead COST you Command points

    Command points spent on a ‘core’ Detachment (Patrol, Battalion or Brigade) are refunded if it also includes your Warlord, so your first Detachment is usually free.

    Warhammer 40000 9th

    Ok, i get the intent, will see how it pan out.

  • 1 extra CP each Hero phase if the army is battle forged...(I mean command phase)
  • Warhammer 40000 9th

  • 7 core stratagems now
  • It was spoiled at the 9th revelation but now we have the details on the "Anti Fall Back" stratagem. Kind of of let mortal for each 6 is meh :/

    Warhammer 40000 9th

Some good stuff, some bad...i don't know yet what I think of these changes but it is what it is


created : 3 days ago

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Warhammer 40000 daily : Matched Play ! (at last)

Tags : matched play warhammer 40000

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Hello everyone !!

Today Stream on Warhammer TV is about Match Play (yay)
Starting at 15h30 BST.

Hope they reveal new info today :D

Transcript starting here :

Missions Pack

  • Mission pack is the new Meta : Missions, Size, restriction, rules, each of the 3 ways to play get a mission pack.

  • Expect Mission pack update when's needed.

  • 18 Matched play mission : 3 for Combat Patrol (500p) 6 missions for incursion (1k) 6 standard (2k) 3 for the bigger games.

  • Each Mission Pack will have different rules, IE : rules of 3 is in the Matched Play Pack.

  • We can imagine future missions packs will have some sort of extra new rules to change meta (IE : Rules of one).

  • Mission Pack allow to encapsulate Matched play and keep things fresh if you need it (meta, top list ...)

  • -Each mission pack will have a theme. (Objective-based, killing enemy army...) A bit similar on how Chater Approved missions had theme.


  • Secondary Objective? : Missions are based on Victory Points, a Primary objective to complete based on the mission. Plus a menu of secondary you choose at the start.

  • Expect codex to allow new secondary objectives based on the army theme

  • You pick one per category of secondary (there a multiple).

  • They want you to feel that secondaries obj are linked to your army ! and not arbitrary, very hard or impossible for your list.

  • ie : Raise your Banner: move somewhere and do the action of raising your banner.

  • Actions : is a new interaction, Most actions are based on secondary obj or crusade agenda.

  • There are psychics actions. Different type of actions as well

  • It's made to be robust framework to be used in the future of the 9th.

  • VP are maxed by turn/objectives, that means you can always try to come back later in the game. It sounds like a direct nerf to Alpha army.

  • Thematic Actions stu love : can't say because he love future thing not yet revealed ^^ but finally settled on raise the banner.

  • These new Mechanics offer a lot of new decision to players and will decide the outcome of the game.


  • Points values change : FOR EVERYTHING in 40k.

  • -everything had to be rebalance because of new edition

  • All points gone up slightly (to counter balance the end of 8th), to reduce a little the number of models on the ground. and make faster game

  • Stu saying he read on the internet : Why taking troops now ?. His answer : Don't assume anything based on the points right now.

  • Points are a lot easier to use compared to how they are presented now.

  • A lot of hard work already done for the players ! so playing and tournament organisation is made easy !

Look a lot like Steamroller from WMH ..



created : 4 days ago

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Warhammer 40000 : What is a Crusade Campaign?

Tags : 9th crusade warhammer 40000

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Hello again :

What is a Crusade Campaign?

If you like the idea of building an army up from scratch, then developing and adding to it over the course of multiple linked battles, you’re gonna love playing Crusade campaigns. From humble beginnings, your army will grow in size and strength as you spend resources you’ve earned on adding reinforcements while your units unlock new skills from their hard-won experience in battle.

Over the course of a campaign, your Crusade force will forge its own narrative, winning glory and earning enmities with each fresh victory and defeat. Heroes will rise from among your ranks, earning great renown or the honour of bearing mighty relics – maybe even ancient archeotech wargear – into battle…

crusade Warhammer 40000

Or if you fail a recovery rolls bad stuff happen :

crusade Warhammer 40000

Start Your Crusade

To take part in a Crusade campaign, you first need to create an Order of Battle – a list of units drawn from one of seven factions (Imperium, Chaos, Aeldari, Tyranids, Orks, Necrons, T’au Empire) with a maximum Power Rating of 50.

With Requisition points you can increase the size of your army :

crusade Warhammer 40000

It look fun ! don't you think ?


created : 5 days ago

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Warhammer 40000 daily : Crusade !

Tags : 9th crusade warhammer 40000

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Hello everyone !!

Transcript of the today Warhammer 40000 Daily.

Today the Theme is Crusade :

Crusade structure the narrative play.
There are missions for each size of the game (750 1000 1500 2000)

Crusade start at power level 25.
Army gain crusade points and XP with them you can: Add new units, heal battle scars, upgrade units, grant battle honours, get relics, Lvl up...

The Story is centred around your collection and break with the old Campaign design were everyone need to play the same numbers of games at the same rate...

They have the plan to expend the crusade setting: Eyes of terrors, Necron worlds, Vigilus...each time, the setting offers different options.

Each army has its own set of Crusade rules. Future Campaigns books will increase the options as well as a future codex.
ie: Blood Angels manage their Black Rage points, SM can put characters in a dread.

Different missions will grant different rewards.

Battle Scars = Trauma you get after a recovery rolls, you always have the option to HEAL the scar with requisition points.
ie: Angry Machine Spirit, vehicle become more aggressive and if you don't want that you pay some requisition points to remove the Scars.

Battle Honors = As units gain XP, they Lvl up and you gain access to Battle Honours. Rewards are different for Vehicles, Inf, Heroes...

Units have multiple ranks to Lvl up: Blooded, Veteran, ...

Use requisition points to Unlock some upgrade stratagems.

You can use Requisition points to get Relics based on the settings. Ie Relics near the Eyes of Terror are super powerful but not reliable..

Beta Testers were super excited (so much that gw had to slow them down).

2 balances mechanisms are included in case of different power / XP Lvl :
-You get inducement in the form of extra Command points if you have less XP.
-You play at the size game of the lower Power army.

Record Tracking : (Fun Paperwork)

-Crusade roster overall management of your collection.
-Each unit has a crusade warscroll: to track scars and XP ...DL and print for free soon or copy it from the book.

Crusade player Meet Matched Player.
Convert the Matched play army in Power Lvl, get some Free CP from inducement and play (it's simple as that).
It works very well.

Crusade Missions :
You gain experience for doing an activity related to the mission in the mission (finding relics, killing some stuff;..)
As opposed to the terrains in the Matched play section, the terrains in Crusade is not "fair" during ambush mission or stuff like that.

The crusade Core book is really good fun, but the future is even better with lot of good stuff coming! They invested a lot in this new system to keep the players base interested.

Crusade Conclusion

it looks a lot like how we used to play necromunda 20 years ago + Some inducement mechanism to Balance the army from Bloodbowl ^^
But this time it's for 40k. I hope it will be as good as promised :D

That's it for the transcripts.
Hope we are going to learn some new stuff soon...


Tomorrow is Match Play! (AT LAST )

created : 5 days ago

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Warhammer 40000 : Words from the Beta testers

Tags : 9th warhammer 40000

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Hello everyone

the playtesters present an overview of their experience working on the game’s new edition, putting the new rules through their paces and fine-tuning them to their ultimate form…

The video is very nice and look like the Crusade is the new black at least for narrative games.

From the 2 images we also learn that :

-We gain CP in the Command phase (like aos )
-Certain Stratagem are Command phase only.
-Out of phase rules seem very clear
- In the movement phase there is a 1) move units , 2) Reinforcements.

Feel the hypeeeee ? Because I do (mainly because I want to do a Kaneda Blood Angel army ^^)


created : 5 days ago

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Warhammer 40000 necrons : Skorpekh Destroyer

Tags : skorpekh destroyer necron warhammer 40000

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Hello again everyone !!!

Skorpekh Destroyer are three-legged, blade-wielding, mechanical warrior. Come from destroyer cult and are very angry.
They were featured in the 40k 9th intro video.

2 weapons options (still didn't revealed the profiles for the Dual Weilding Blades)

Look like they are going to milk the infos to keep us going for a long time...

created : 6 days ago

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Warhammer 40000 Daily ! Pew Pew Pew

Tags : 9th warhammer tv warhammer 40000

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Hello everyone !!

Watch the stream here if you want :)

Starting the transcript down there :

Invited from the studio is Stu Black.

Skorpekh Destroyer

New sort of Destroyer cult, all about close combat, super fast and super dangerous.
There are all sort of Destoyer cult.

What is the niche they fill ?
-4AP weapons, high strength, high damage.
Super fast and dangerous.
Add some variety to the necrons army
They are Marines killers !

Design Goals with 9th

-Accessible to everyone new.
-Cleared some "At the of the movement phase" with a reinforcement phase.
Worked a lot on the timing on rules.
-In the rules appendix at the back of the book there a section with advanced rules interactions.
It's aimed more at the competitive base.

ie : rules for Unit of Psycker are here (TS or GK)
Ie : ruling on how to work out rules that grant "always" vs "Never"

Playtest process

2 groups, infinity circuit (narrative ) and Mournival (matched play), both group give insight to rules and codex.

Favorite model stu ?

Intercessor assault...

Engine war question

Boring answer...

Malus / bonus to rolls

-Modifier to Dice roles are capped not modifier to stats.
-Bonus and Malus cancel each other so a +2 and a -1 still give you a +1.

Low count army

More CP

Not much to talk about but :


-Reinforcement phase is going to regroup most of the reserve entering in-game.
-Stats modifier are not capped.
-Bonus and Malus are maxed at +1/-1 but extra bonuses cancel each other out. I think we are getting a lot more bonus and malus in the different codex. So you still max them to cancel potential counter but the bonus max at +1.

Sad we couldn't get an answer on transports ...


created : 6 days ago

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Warhammer 40000 : Chaos Knights Rules leak

Tags : chaos knights warhammer 40000

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Hello everyone !!

Rules from Psychic Awakening Engin War continue to flow in... this time it's CHaos knights :

The new Houses

Warhammer 40000 rumour chaos knights rules
Warhammer 40000 rumour chaos knights rules
Warhammer 40000 rumour chaos knights rules

The new Bonds

Warhammer 40000 rumour chaos knights rules
Warhammer 40000 rumour chaos knights rules


created : 7 days ago

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Warhammer 40000 Rumour : Engine war rules for Daemons !

Tags : engine war rumour warhammer 40000

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Hello again !!

After the Mechanicus ( Here ) it's Daemon Timeeee

daemon Warhammer 40000
daemon Warhammer 40000
daemon Warhammer 40000
daemon Warhammer 40000
daemon Warhammer 40000
daemon Warhammer 40000
daemon Warhammer 40000
daemon Warhammer 40000
daemon Warhammer 40000
daemon Warhammer 40000
daemon Warhammer 40000
daemon Warhammer 40000


created : 8 days ago

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