Wrath of the Everchosen Fluff Review !
Hello everyone !!
The second part of the review is this time about the fluff! If you want to check the first part follow this link.
First we are going to do a summary of the events happening, then we will describe the Setting of the Wrath of the Everchosen (Background and objectives) and lastly, we will look at the unravelling of the events ( War act 1 and 2)
What happens in the Wrath of the Everchose is pretty straightforward, Nagash want to capitalize on the Necroquake messing with the 8 points to launch an attack on the Shyish Realmgate fortress and then proceed to conquer the 8 points. It's even better knowing that Archaon is never at home because he's tracking Slaanesh prison!
The fluff in the book clears a certain number of questions I had on the different factions (death and chaos). Honestly, it was a fine piece of fluff to read.
What I found interesting were the details given. We learn that Ossiarch Bonereapers were made before the age of chaos but Nagash was keeping them stashed for when he could find a new General for them.
Nagash believed that Katakros was dead and when he escaped from under the Lake Tethis he was formless and was reforged into the actual Katakros
Archaon is worshipped like a demi-god by a bunch of mortals followers, even more than the gods. Still, this is not all dark and skulls in the 8 points. Necroquake Ravaged Archaon home, 2 Realm gates were closed (Ashqy and Ghyran) The Realm Gate of Ghur is inside a beast named FangaThrak ! a segmented, multi-legged creature whose mouth is a realm gate(lol). Azyr gate is not accessible and all this combined with the Necroquake make it hard to move troops around the realms.
Also, we learn about the Varanite, the 8points Realmstone AkA Super Warp Stone!
A lot of details were omitted and there is much more to read, I really enjoyed the fluff of the Wrath of Archaon
The Shyish side of the realm gate is held by Chaos (Gothizzar Bastion) but Nagash sends a continuous flow of undead to keep the pressure. Also, it's fun to read that even Archaon consider Nagash Megalomaniac (haha).
Archaon has a throne inside the Varanspire (the huge sword-shaped Archaon tower in the middle of the 8points) but he doesn't sit on it, at least until he conquers everything. And Right now his motivation is getting Slaanesh back, after centuries of scrying by the Silver Tower guy he managed to track Slaanesh sub realm prison.
Nagash was kind of surprised that the Necroquake, sabotaged by Chaos. Wrecked the 8points so much. With Katakros described as a better General than Archaon, his legion at the ready and Lady Olynder bringing the Nighthaunt, Nagash think that the Chaos Realm is Ripe for the taking !!!
As I mentioned before Archaon found Slaanesh realms, then found his prison then Trashed the Twin gods forces (Tyrion and Teclis) and "TALKED" with a god of Chaos! This passage is my favourite as it shapes what Archaon is, what does he think of the Chaos god and how does he act in their presence. I call it the Netflix effect but recently there is a trend to give "humanity and personality " to bad guys in heroes tv-shows or movies (Daredevil S1 with the Caid, Joker, Thanos...). It's made so we can relate to them ...it's a bit like this with Archaon, Katakros and Nagash...They all want stuff, even Slaanesh!
Don't ask me why but while reading this I imagined Slaanesh as the Freedy Mercury from the recent Queen biopic! (I want to Break Free ^^)
So Archaon start to breaking one chain holding Slaanesh then he sees the Varanspire under attack !!
On the Chaos side, we have the Poor Saskarid, rumoured to be joining soon the rank of the Varanguard. Damn even the commander in chief of the 8points is not into the Varanguard ? (I say "poor" because he has it rough ^^ )
The fight starts on Chaos Realm in Karheight Fortress (Realmgate defence on the Chaos side) and it doesn't look good :
After some events during the battle, Lord Saskarid advised by the tongueless wizard (the Gaunts Boss from the Silver Tower) is in a bad situation, but still want to keep is honour intact! (we are very far from Chaotic Evil Knights don't you think ?)
Note: that Beastmen and Bullgors are mentioned multiple time during this war and they are not present in the rules section :(
The Battle of Haradh's Torment is the second phase of Katakros invasion. The Gaunt wizard raised a big big big force of Nurgle, Khorne and Darkoath marauders and routed back Lady Olynder. Still, it all was planned by Katakros and he baits them in a good spot for a second Crushing victory for the Force of Death.
After the battle instead of pursuing the fleeing armies left, he start building a Bones Citadel. The Arx Terminus. It's really bloody the way they build it ^^ Gothizzar Harvesters cleaning bodies to supply material, to the "Necro Thralls of the builder caste". After a while, the old Chaos Citadel is replaced with a fortress, All but unbreachable.
More siege happens, but each time chaos is routed and using the bones material provided by the Flayed one Katakros finish his Citadel.
He then launches an assault onto the 8points, clearing the Chaos Dwarf citadel of any life in a long term goal to deprive Archaon of resources.
Then Katakros march to the Varanspire but Archaon comes home, furious that he was interrupted with Slaanesh and sure that the twins' gods are now going to repair and move the god prison! Huge battle happen and in the end Archaon crush Katakros while Be Lakor banish Olynder from the 8points!
That's it for the review, I'll admit that I had a lot of fun reading the fluff of the Wrath of the Everchosen! AOS is still a fresh setting and this multi-way war is at the end, more interesting (to me ) than the Emperium fighting everything fluff.
Age of Sigmar : Wrath of the Everchosen rules review
Hello everyone !!
Today I finally received Wrath of the Everchosen (delivery are a pain these days ^^). I want to review all the Matched play rules right now, then I'll do Fluff in a second post and then a third will treat the sieges and other fun rules to spice your games.
The Wrath of the Everchosen is a hardcover book with 102 pages. It's a new chapter in the Soul War, where the force of Death invades the 8 points until Archaon come back from his Slaanesh hunt ^^.
This book provides Chaos with a bunch of new options, you get one new faction and 13 hosts/clan/sub-factions for different Chaos Army.
This is the new allegiance available to Chaos player. It's the legion of the first prince (Be Lakor) and is a mix of chaos daemon from the 4 gods.
It's not obvious but when you choose Legion of Chaos Ascendant you can choose a Host (like a sub-faction). There is only one available it's the Host of the Dark Prince so in everything I say I consider these extra rules as well.
Yea it's a Dark Menagerie Chaos Allegiance, the only limitation is Chaos Daemon Keyword must be present on the Warscroll. If you have been following the Warscrolls revision for Daemons in the last 2 years, you'll notice that the numbers of Keywords flavoured rules have been greatly reduced! That means that now you can "kind" of mix different chaos gods daemons. IIRC Only Plaguesbearers still have Locus rules on their Warscrolls.
note that Mortal Nurgle fly riders are daemons!
The Allegiance gets 2 rules :
Both are fine rules and will help the army :
Infernal RealmWalkers is 16% more wounds in your army without any range or warscrolls restriction. Note all major daemons gain a bit more than 2 wounds from this one. One command trait grants a +1 to these rolls (but you have to no use Be Lakor as a general)
note: these abilities stack!
Allow you to summon a unit of 10 daemons on a 10+ with 3d6. it's a 62% chance to get it. On 5 rounds game, you will usually pass 3.1 summon.
Off course summoning 10 Horrors of Tzeentch is incredible now ^^
The three command traits are great! it's a shame that the First Prince Himself can't benefit from one of them :(
note: it's +8% on summoning chance of +16% on the Infernal realm walker.
Relics are not good :/ and the ignore rend amulet is too good to pass(for now) ^^
Echo of Hatred is crazy good ^^ Spirit Gouge bully Death for Fluff reason ^^ and Bolt of ruin is an extra d3!
Still, the Echo of Hatred on a Greater Daemon before charging in is so nasty !!!
Host of the DarkPrince
Free rules that you can get without losing anything ^^
Holy shite that some demanding but powerful rules.
First Damned Prince
If you have one of each daemon unit or herald within 8" of Be'Lakor you can reroll all hits and wounds rolls for him. it's quite strong if you can have it. 6 Attacks with 3+ 3+ -1 Damage 2 is not bad.
But that's not all if Be'Lakor is within 8" you get a 4+ wounds redirection! for a 4++ 4++ 6++ with 8 wounds and a healing mechanism! that's 22.5 wounds you need to inflict!
The Shadow Legion
It's nice, notice that all keywords are plural form and of course exclude premium version of these daemon units. It's a strong command ability for sure but still, it hurt losing the general Trait :/
Good spell but again affect only basic daemon troopers :/
That's it for the new Allegiance included in the book. Very fun faction but a bit random with all these summon rolls to pass ^^
ps: I think we will get more host option in a close future!
All the host left are sub-factions for the other 4 gods! remark that one is for the Slave to Darkness! Keep in mind that each host still has access to his god's general rules.
Will only comment a few of them as it's simply too much to chew ^^
Slave to Darkness host, if you don't have Archaon, Varanguard are heroes. They don't get the lookout sire! , and can only choose from a list of 3 Relics and 3 Command traits :(
Lastly, they get a command ability that you can use once per phase when you lose a unit of Varanguards, pay 1 cp and on a 5+ you get a new unit (3models).
Not a fan of this one to be honest. A lot off better options for Varanguards.
Simple, your Bloodthirsters can fly, run, and charge with +1 on the roll. And you can take 5 in a 2000pts list!
note that the Command trait is "Within" not wholly within ^^
My favourite Host EVER!
Hmm i love this one !!! reducing rend in melee is very cool and the +1 to disgusting resilient help a lot. The extra 4" made first turn charge more reliable.
Hmm the double charge thing is cute !!
ps: I will (maybe) complete the different host at a later time ^^ Too much to review
I dislike the rules format used in this book, each host being linked to old Battletomes rules is poor form and increase the rules bloat to new height ^^ Or at least include Host Cards (like scenery or Endless Spells) for ease of use.
Still, that's a lot of new options and as a player, I enjoy having them !! Also a bit sad that Beastmen are completely ignored.
Age of Sigmar : Wrath of the Everchosen summary
Hello everyone !!!
GW kindly revealed the summary of Wrath of the Everchosen!